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Book Code
.........\Chapter 1
.........\.........\D3D9 Init
.........\.........\.........\D3D9 Init.sln
.........\.........\.........\D3D9 Init.vcproj
.........\.........\.........\d3dInit.cpp
.........\.........\.........\d3dUtility.cpp
.........\.........\.........\d3dUtility.h
.........\Chapter 10
.........\..........\D3DXCreateMeshFVF



.........\..........\.................\d3dUtility.cpp
.........\..........\.................\d3dUtility.h
.........\..........\.................\d3dxcreatemeshfvf.cpp
.........\..........\.................\D3DXCreateMeshFVF.ncb
.........\..........\.................\D3DXCreateMeshFVF.sln
.........\..........\.................\D3DXCreateMeshFVF.sln.old
.........\..........\.................\D3DXCreateMeshFVF.vcproj
.........\..........\.................\D3DXCreateMeshFVF.vcproj.7.10.old
.........\..........\.................\D3DXCreateMeshFVF.vcproj.USER-D271549A25.user.user
.........\..........\.................\Debug
.........\..........\.................\Mesh Dump.txt
.........\..........\.................\texture credit.txt
.........\..........\.................\UpgradeLog.XML
.........\..........\.................\_UpgradeReport_Files
.........\..........\.................\....................\UpgradeReport.css
.........\..........\.................\....................\UpgradeReport.xslt
.........\..........\.................\....................\UpgradeReport_Minus.gif
.........\..........\.................\....................\UpgradeReport_Plus.gif
.........\Chapter 11
.........\..........\Bounding Volumes
.........\..........\................\bigship1.x
.........\..........\................\Bounding Volumes.sln
.........\..........\................\Bounding Volumes.vcproj
.........\..........\................\boundingvolumes.cpp
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\Progressive Mesh
.........\..........\................\bigship1.x
.........\..........\................\d3dUtility.cpp
.........\..........\................\d3dUtility.h
.........\..........\................\pmesh.cpp
.........\..........\................\Progressive Mesh.sln
.........\..........\................\Progressive Mesh.vcproj
.........\..........\XFile
.........\..........\.....\bigship1.x
.........\..........\.....\d3dUtility.cpp
.........\..........\.....\d3dUtility.h
.........\..........\.....\xfile.cpp
.........\..........\.....\XFile.sln
.........\..........\.....\XFile.vcproj
.........\Chapter 12
.........\..........\Camera
.........\..........\......\camera.cpp
.........\..........\......\camera.h
.........\..........\......\Camera.sln
.........\..........\......\Camera.vcproj
.........\..........\......\cameraApp.cpp
.........\..........\......\d3dUtility.cpp
.........\..........\......\d3dUtility.h

.........\Chapter 13
.........\..........\Terrain
.........\..........\.......\camera.cpp
.........\..........\.......\camera.h
.........\..........\.......\coastMountain64.raw
.........\..........\.......\d3dfont.cpp
.........\..........\.......\d3dfont.h
.........\..........\.......\d3dutil.cpp
.........\..........\.......\d3dutil.h
.........\..........\.......\d3dUtility.cpp
.........\..........\.......\d3dUtility.h

.........\..........\.......\dxutil.cpp
.........\..........\.......\dxutil.h
.........\..........\.......\fps.cpp
.........\..........\.......\fps.h

.........\..........\.......\terrain.cpp
.........\..........\.......\terrain.h
.........\..........\.......\Terrain.sln
.........\..........\.......\Terrain.vcproj
.........\..........\.......\terrainDriver.cpp
.........\Chapter 14
.........\..........\Firework System
.........\..........\...............\camera.cpp
.........\..........\...............\camera.h
.........\..........\...............\d3dUtility.cpp
.........\..........\...............\d3dUtility.h

.........\..........\...............\Firework System.sln
.........\..........\...............\Firework System.vcproj
.........\..........\...............\firework.cpp

.........\..........\.

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