Description: In this program demonstrated the use of Flex development of advanced visual component, through createChildren, commitProperties, measure, updateDisplayList these four methods in the Flex framework of heavy-duty programming, rather than using draw [] method is simple rendering
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W06
...\.actionScriptProperties
...\.flexProperties
...\.project
...\bin-debug
...\.........\AC_OETags.js
...\.........\baseSymbol.html
...\.........\baseSymbol.swf
...\.........\flow.html
...\.........\flow.swf
...\.........\history
...\.........\.......\history.css
...\.........\.......\history.js
...\.........\.......\historyFrame.html
...\.........\playerProductInstall.swf
...\.........\W06.html
...\.........\W06.swf
...\.........\w6.html
...\.........\w6.swf
...\html-template
...\.............\AC_OETags.js
...\.............\history
...\.............\.......\history.css
...\.............\.......\history.js
...\.............\.......\historyFrame.html
...\.............\index.template.html
...\.............\playerProductInstall.swf
...\libs
...\src
...\...\com
...\...\...\cda
...\...\...\...\oice
...\...\...\...\....\uic
...\...\...\...\....\...\components
...\...\...\...\....\...\..........\BaseSymbol.as
...\...\...\...\....\...\..........\Connector.as
...\...\...\...\....\...\..........\UICanvas.as
...\...\...\...\....\undo
...\...\...\...\....\....\ICommand.as
...\...\...\...\....\....\MicroCommand.as
...\...\...\...\....\....\PropChangeCommand.as
...\...\...\...\....\....\UndoManager.as
...\...\W06.mxml