Description: Generating Planetary Bodies. Part 1 will explain how to procedurally generate full-size planetary bodies at any level of detail. It will discuss the pros and cons of different types of procedural algorithms, then explain the method I chose to use in more detail.
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GLDemo
......\Font.h
......\GameApp.cpp
......\GameApp.h
......\GameEngine.cpp
......\GameEngine.h
......\GLDemo.dsp
......\GLDemo.dsw
......\GLDemo.rc
......\icon1.ico
......\license.txt
......\ListTemplates.h
......\Master.cpp
......\Master.h
......\Matrix.cpp
......\Matrix.h
......\Noise.cpp
......\Noise.h
......\PixelBuffer.cpp
......\PixelBuffer.h
......\README.TXT
......\resource.h
......\ROAMSphere.cpp
......\ROAMSphere.h
......\Texture.cpp
......\Texture.h
......\WndClass.h