Description: Great kriging algorithm for 2D and 3D contour maps, to ensure that no error, we will let you benefit from the
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q3425\花了好长时间才找到的Kriging算法的2维和3维地图等高线\3DContourDoc.cpp
.....\...................................................\3DContourDoc.h
.....\...................................................\3DContourView.cpp
.....\...................................................\3DContourView.h
.....\...................................................\3DData.h
.....\...................................................\3DGrapher.cpp
.....\...................................................\3DGrapher.h
.....\...................................................\BaseData.h
.....\...................................................\BaseException.h
.....\...................................................\ChildFrm.cpp
.....\...................................................\ChildFrm.h
.....\...................................................\ContourDoc.cpp
.....\...................................................\ContourDoc.h
.....\...................................................\ContourView.cpp
.....\...................................................\ContourView.h
.....\...................................................\Dib.cpp
.....\...................................................\Dib.h
.....\...................................................\GLSurfaceView.cpp
.....\...................................................\GLSurfaceView.h
.....\...................................................\Grapher.h
.....\...................................................\Image.h
.....\...................................................\InCell1.txt
.....\...................................................\InputReader.cpp
.....\...................................................\InputReader.h
.....\...................................................\Interpolater.h
.....\...................................................\InverseDist.h
.....\...................................................\Kriging.h
.....\...................................................\MainFrm.cpp
.....\...................................................\MainFrm.h
.....\...................................................\Matrix.h
.....\...................................................\Numeric.h
.....\...................................................\OptionDlg.cpp
.....\...................................................\OptionDlg.h
.....\...................................................\Release\3DContourDoc.obj
.....\...................................................\.......\3DContourView.obj
.....\...................................................\.......\3DGrapher.obj
.....\...................................................\.......\ChildFrm.obj
.....\...................................................\.......\ContourDoc.obj
.....\...................................................\.......\ContourView.obj
.....\...................................................\.......\Dib.obj
.....\...................................................\.......\GLSurfaceView.obj
.....\...................................................\.......\InputReader.obj
.....\...................................................\.......\MainFrm.obj
.....\...................................................\.......\OptionDlg.obj
.....\...................................................\.......\StdAfx.obj
.....\...................................................\.......\Surfer.obj
.....\...................................................\.......\vc60.idb
.....\...................................................\.......\WaferPainter.exe
.....\...................................................\.......\WaferPainter.obj
.....\...................................................\.......\WaferPainter.pch
.....\...................................................\.......\WaferPainter.res
.....\...................................................\.......\WaferPainterDoc.obj
.....\...................................................\.......\WaferPainterView.obj
.....\...................................................\res\3dgmove.cur
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