Description: This sample illustrates how to use channel bins to perform generic rendering during the draw. This sample defines the class myApp, which is derived from vpApp, and draws a reticle using OpenGL by defining a vsChannelBin and overriding the draw bin processor to perform the rendering.
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vp_channel_bin_ogl\makefile
..................\readme.html
..................\vp_channel_bin_ogl.acf
..................\vp_channel_bin_ogl.cpp
..................\vp_channel_bin_ogl.vcproj
vp_channel_bin_ogl