Description: To achieve interactive map input, you can create adjacency table, but also for the breadth-first traversal depth-first traversal, topological sorting
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File list (Check if you may need any files):
C# 图算法\Graph3\Graph3\bin\Debug\Graph.exe
.........\......\......\...\.....\Graph.pdb
.........\......\......\...\.....\Graph.vshost.exe
.........\......\......\...\.....\Graph3.exe
.........\......\......\...\.....\Graph3.pdb
.........\......\......\...\.....\Graph3.vshost.exe
.........\......\......\Form1.cs
.........\......\......\Form1.Designer.cs
.........\......\......\Form1.resx
.........\......\......\Graph.cs
.........\......\......\Graph3.csproj
.........\......\......\obj\Debug\Graph.csproj.GenerateResource.Cache
.........\......\......\...\.....\Graph.exe
.........\......\......\...\.....\Graph.pdb
.........\......\......\...\.....\Graph.Properties.Resources.resources
.........\......\......\...\.....\Graph.图算法展示.resources
.........\......\......\...\.....\Graph3.csproj.GenerateResource.Cache
.........\......\......\...\.....\Graph3.exe
.........\......\......\...\.....\Graph3.pdb
.........\......\......\...\Graph3.csproj.FileListAbsolute.txt
.........\......\......\Program.cs
.........\......\......\...perties\AssemblyInfo.cs
.........\......\......\..........\Resources.Designer.cs
.........\......\......\..........\Resources.resx
.........\......\......\..........\Settings.Designer.cs
.........\......\......\..........\Settings.settings
.........\......\Graph3.sln
.........\......\Graph3.suo
.........\新建 Microsoft Word 文档.doc
.........\Graph3\Graph3\obj\Debug\Refactor
.........\......\......\...\.....\TempPE
.........\......\......\bin\Debug
.........\......\......\...\Release
.........\......\......\obj\Debug
.........\......\......\...\Release
.........\......\......\bin
.........\......\......\obj
.........\......\......\Properties
.........\......\Graph3
.........\Graph3
C# 图算法