Description: 2DRPG game framework. Relatively simple, complete framework for 2D games, because there is no story to write, so it is not a complete game, but the source code for your reference.
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File list (Check if you may need any files):
RPG\animation\animation.dat
...\.........\header.bmp
...\Animation.cpp
...\Animation.h
...\AStarSearch.cpp
...\AStarSerach.h
...\BitmapManager.cpp
...\BitmapManager.h
...\Commen.h
...\dragon.ico
...\Effect.cpp
...\Effect.h
...\fight\e14.bmp
...\.....\e15.bmp
...\.....\fight.dat
...\.....\MagicList.dat
...\.....\n0.bmp
...\.....\n1.bmp
...\.....\nd0.bmp
...\.....\nd1.bmp
...\FightSystem.cpp
...\FightSystem.h
...\Game.cpp
...\Game.h
...\GameButton.cpp
...\GameButton.h
...\GameEngine.cpp
...\GameEngine.dsp
...\GameEngine.dsw
...\GameEngine.h
...\GameEngine.ncb
...\GameEngine.opt
...\GameEngine.plg
...\GameForm.cpp
...\GameForm.h
...\GameMenu.cpp
...\GameMenu.h
...\GameObject.cpp
...\GameObject.h
...\ground\ground.dat
...\......\地面A.BMP
...\......\地面B.BMP
...\......\地面C.BMP
...\......\地面D.BMP
...\MagicSystem.cpp
...\MagicSystem.h
...\map\center.map
...\...\down.map
...\...\left.map
...\...\map-.map
...\...\map-1.map
...\...\map-2.map
...\...\map.map
...\...\map1.map
...\...\right.map
...\...\up.map
...\Map.cpp
...\Map.h
...\menu\c0.bmp
...\....\f0.bmp
...\....\f1.bmp
...\....\f2.bmp
...\....\g0.bmp
...\....\g1.bmp
...\....\g2.bmp
...\....\j0.bmp
...\....\j1.bmp
...\....\j2.bmp
...\....\menu.dat
...\....\q0.bmp
...\....\q1.bmp
...\....\q2.bmp
...\....\s0.bmp
...\....\s1.bmp
...\....\s2.bmp
...\....\t0.bmp
...\....\t1.bmp
...\....\t2.bmp
...\....\w0.bmp
...\....\w1.bmp
...\....\w2.bmp
...\MySound.dll
...\MySound.h
...\MySound.lib
...\object\about.bmp
...\......\object.dat
...\......\w0.BMP
...\......\w1.BMP
...\......\w10.BMP
...\......\w11.BMP
...\......\w12.BMP
...\......\w13.BMP
...\......\w14.BMP
...\......\w15.BMP
...\......\w16.BMP
...\......\w17.BMP
...\......\w18.BMP
...\......\w19.BMP
...\......\w2.BMP
...\......\w20.BMP