Description: Source of some classic games, including Westward Journey, Lianliankan+ plug-in, etc.
To Search:
File list (Check if you may need any files):
经典游戏程序设计\West\West\BCMenu.cpp
................\....\....\BCMenu.h
................\....\....\Debug\BCMenu.obj
................\....\....\.....\HyperLink.obj
................\....\....\.....\StdAfx.obj
................\....\....\.....\TransparentWnd.obj
................\....\....\.....\vc60.idb
................\....\....\.....\vc60.pdb
................\....\....\.....\West.exe
................\....\....\.....\West.ilk
................\....\....\.....\West.obj
................\....\....\.....\West.pch
................\....\....\.....\West.pdb
................\....\....\.....\West.res
................\....\....\.....\WestDlg.obj
................\....\....\HyperLink.cpp
................\....\....\HyperLink.h
................\....\....\ReadMe.txt
................\....\....\res\exit.bmp
................\....\....\...\help.bmp
................\....\....\...\West.ico
................\....\....\...\West.rc2
................\....\....\...\west.WAV
................\....\....\...\west1.bmp
................\....\....\...\west11.bmp
................\....\....\...\west12.bmp
................\....\....\...\west2.bmp
................\....\....\resource.h
................\....\....\StdAfx.cpp
................\....\....\stdafx.h
................\....\....\TransparentWnd.cpp
................\....\....\TransparentWnd.h
................\....\....\West.clw
................\....\....\West.cpp
................\....\....\West.dsp
................\....\....\West.dsw
................\....\....\West.h
................\....\....\West.ncb
................\....\....\West.opt
................\....\....\West.plg
................\....\....\West.rc
................\....\....\WestDlg.cpp
................\....\....\WestDlg.h
................\West.zip
................\第2章 扫雷\Skyblue_Mine\Debug\config.ini
................\..........\............\.....\DlgCustom.obj
................\..........\............\.....\DlgCustom.sbr
................\..........\............\.....\DlgHero.obj
................\..........\............\.....\DlgHero.sbr
................\..........\............\.....\DlgNewRecord.obj
................\..........\............\.....\DlgNewRecord.sbr
................\..........\............\.....\Mine.exe
................\..........\............\.....\Mine.ilk
................\..........\............\.....\Mine.obj
................\..........\............\.....\Mine.pch
................\..........\............\.....\Mine.pdb
................\..........\............\.....\Mine.res
................\..........\............\.....\Mine.sbr
................\..........\............\.....\MineWnd.obj
................\..........\............\.....\MineWnd.sbr
................\..........\............\.....\StdAfx.obj
................\..........\............\.....\StdAfx.sbr
................\..........\............\.....\vc60.idb
................\..........\............\.....\vc60.pdb
................\..........\............\DlgCustom.cpp
................\..........\............\DlgCustom.h
................\..........\............\DlgHero.cpp
................\..........\............\DlgHero.h
................\..........\............\DlgNewRecord.cpp
................\..........\............\DlgNewRecord.h
................\..........\............\Mine.aps
................\..........\............\Mine.clw
................\..........\............\Mine.cpp
................\..........\............\Mine.dsp
................\..........\............\Mine.dsw
................\..........\............\Mine.h
................\..........\............\Mine.ncb
................\..........\............\Mine.opt
................\..........\............\Mine.plg
................\..........\............\Mine.rc
................\..........\............\MineDefs.h
................\..........\............\MineWnd.cpp
................\..........\............\MineWnd.h
................\..........\............\readme.txt
................\..........\............\..s\BITMAP10.BMP
................\..........\............\...\BITMAP11.BMP
................\..........\......