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Title: flex Download
 Description: Flex to write some of the effects the source ffilmation effect, it is worth learning
 Downloaders recently: [More information of uploader jianmingsh]
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File list (Check if you may need any files):
org\ffilmation\engine\bulletRenderers\fLineBulletRenderer.as
...\..........\......\...............\fPixelBulletRenderer.as
...\..........\......\core\fAiContainer.as
...\..........\......\....\fCamera.as
...\..........\......\....\fElement.as
...\..........\......\....\fElementContainer.as
...\..........\......\....\fEngine.as
...\..........\......\....\fGlobalLight.as
...\..........\......\....\fHole.as
...\..........\......\....\fLight.as
...\..........\......\....\fMaterial.as
...\..........\......\....\fMaterialTypes.as
...\..........\......\....\fPlane.as
...\..........\......\....\fPlaneBounds.as
...\..........\......\....\fRenderableElement.as
...\..........\......\....\fScene.as
...\..........\......\....\fShadowQuality.as
...\..........\......\....\sceneInitialization\fSceneCollisionParser.as
...\..........\......\....\...................\fSceneFromXML.as
...\..........\......\....\...................\fSceneGridSorter.as
...\..........\......\....\...................\fSceneInitializer.as
...\..........\......\....\...................\fSceneLoader.as
...\..........\......\....\...................\fSceneOcclusionParser.as
...\..........\......\....\...................\fSceneResourceManager.as
...\..........\......\....\...................\fSceneXMLParser.as
...\..........\......\....\.....Logic\fBulletSceneLogic.as
...\..........\......\....\..........\fCharacterSceneLogic.as
...\..........\......\....\..........\fLightSceneLogic.as
...\..........\......\....\..........\fSceneRenderManager.as
...\..........\......\datatypes\fBox.as
...\..........\......\.........\fCell.as
...\..........\......\.........\fCilinder.as
...\..........\......\.........\fCoordinateOccupant.as
...\..........\......\.........\fPoint3d.as
...\..........\......\elements\fBullet.as
...\..........\......\........\fCharacter.as
...\..........\......\........\fFloor.as
...\..........\......\........\fObject.as
...\..........\......\........\fOmniLight.as
...\..........\......\........\fWall.as
...\..........\......\.vents\fCollideEvent.as
...\..........\......\......\fEventIn.as
...\..........\......\......\fEventOut.as
...\..........\......\......\fMoveEvent.as
...\..........\......\......\fNewMaterialEvent.as
...\..........\......\......\fProcessEvent.as
...\..........\......\......\fShotEvent.as
...\..........\......\......\fWalkoverEvent.as
...\..........\......\helpers\fCellEventInfo.as
...\..........\......\.......\fCellWalls.as
...\..........\......\.......\fCharacterShadowCache.as
...\..........\......\.......\fHoleClip.as
...\..........\......\.......\fMaterialDefinition.as
...\..........\......\.......\fNoiseDefinition.as
...\..........\......\.......\fObjectDefinition.as
...\..........\......\.......\fResourceDefinition.as
...\..........\......\.......\fSortArea.as
...\..........\......\.......\fSpriteDefinition.as
...\..........\......\interfaces\fEngineBulletRenderer.as
...\..........\......\..........\fEngineElementController.as
...\..........\......\..........\fEngineMaterial.as
...\..........\......\..........\fEnginePathfindCriteria.as
...\..........\......\..........\fEngineRenderEngine.as
...\..........\......\..........\fEngineSceneController.as
...\..........\......\..........\fEngineSceneRetriever.as
...\..........\......\logicSolvers\collisionSolver\collisionModels\fBoxCollisionModel.as
...\..........\......\............\...............\...............\fCilinderCollisionModel.as
...\..........\......\............\...............\...............\fEngineCollisionModel.as
...\..........\......\............\...............\fCollision.as
...\..........\......\............\...............\fCollisionCandidate.as
...\..........\......\............\...............\fCollisionSolver.as
...\..........\......\............\..verageSolver\fCoverage.as
...\..........\......\............\..............\fCoverageSolver.as
...\..........\......\............\lineOfSightSolver\fLineOfSightSolver.as
...\..........\......\............\pathfindSolver\fDefaultPathfindCriteria.as
...\..........\......\............\..............\fPathfindSolver.as

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