Description: Draw a photorealistic 3D scene, which contains a number of three-dimensional objects. Light, texture effects, interactive scene roaming. Blanking algorithm from modeling, coordinate transformation, illumination model, surface rendering algorithms, texture mapping process.
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DormOpenGL\CollisionDetection.cpp
..........\CollisionDetection.h
..........\Constant.h
..........\Dorm.cpp
..........\Dorm.dsp
..........\Dorm.dsw
..........\Dorm.ncb
..........\Dorm.opt
..........\Dorm.plg
..........\glStructure.cpp
..........\glStructure.h
..........\Picture\airup.bmp
..........\.......\airwhite.bmp
..........\.......\backwall.bmp
..........\.......\book.bmp
..........\.......\bookcase.bmp
..........\.......\cabinet.bmp
..........\.......\ceiling.bmp
..........\.......\chair.bmp
..........\.......\desk.bmp
..........\.......\drawer.bmp
..........\.......\floor.bmp
..........\.......\frontdoor.bmp
..........\.......\light.bmp
..........\.......\table.bmp
..........\.......\wall.bmp
..........\.......\write.bmp
..........\ReadMe.txt
..........\StdAfx.cpp
..........\StdAfx.h
..........\Vector.h
..........\Picture
DormOpenGL