Description: ARToolKit application examples, showing steady Hatsune model source code. Can switch between multiple models.
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File list (Check if you may need any files):
Source\AABB.cpp
......\AABB.h
......\AccessoryAnimation.cpp
......\AccessoryAnimation.h
......\AccessoryData.cpp
......\AccessoryData.h
......\AccessoryFrame.cpp
......\AccessoryFrame.h
......\ARWrapper.cpp
......\ARWrapper.h
......\Bezie.cpp
......\Bezie.h
......\Bone.cpp
......\Bone.h
......\BoneFrame.cpp
......\BoneFrame.h
......\BulletWrapper.cpp
......\BulletWrapper.h
......\Camera.cpp
......\Camera.h
......\CameraFrame.cpp
......\CameraFrame.h
......\Common.cpp
......\Common.h
......\D3DCommon.h
......\IK.cpp
......\IK.h
......\IKFrame.cpp
......\IKFrame.h
......\Joint.cpp
......\Joint.h
......\Light.cpp
......\Light.h
......\ModelAnimation.cpp
......\ModelAnimation.h
......\ModelData.cpp
......\ModelData.h
......\ModelStruct.h
......\Morphing.cpp
......\Morphing.h
......\MorphingFrame.cpp
......\MorphingFrame.h
......\MusicPlayer.cpp
......\MusicPlayer.h
......\Parameter.cpp
......\Parameter.h
......\PMD.cpp
......\PMD.h
......\PMM.cpp
......\PMM.h
......\Renderer.cpp
......\Renderer.h
......\..source\toon0.bmp
......\........\toon01.bmp
......\........\toon02.bmp
......\........\toon03.bmp
......\........\toon04.bmp
......\........\toon05.bmp
......\........\toon06.bmp
......\........\toon07.bmp
......\........\toon08.bmp
......\........\toon09.bmp
......\........\toon10.bmp
......\Resource.h
......\Rigid.cpp
......\Rigid.h
......\Scene.cpp
......\Scene.h
......\Scene_Create.cpp
......\Scene_Draw.cpp
......\Shader.cpp
......\Shader.h
......\TextureNode.cpp
......\TextureNode.h
......\TexturePool.cpp
......\TexturePool.h
......\Timer.cpp
......\Timer.h
......\toon.rc
......\Vertex.cpp
......\Vertex.h
......\Window.cpp
......\Resource
Source