- Category:
- AI-NN-PR
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- 17kb
- Update:
- 2014-04-17
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Description: A state machine programming paradigm StateMachine package management IStateMachine.as state machine interfaces MyEvent_Control.as message management finite state machine, state management MyEvent_Single.as single event Total.as implements a state machine interfaces (IStateMachine) base class, be understood as An abstract class is better A.as inherit the base class (Total) state machine, this is the real available B.as with A Main.as calls, and start to use the state machine premise: a name of your base class You inherit called basis.as 2 corresponds to the base class name static.as:. 1.basis.as- equivalent Total.as 2.static.as- functional equivalent A.as: Refer to " class description txt " Note: 1 static class management class to use." MyEvent_Control.istanceFun () " to get to the instance of the message part- publicly-// for external calls to send a message send () state machine part- publicly-// bind a state machine add_StateMachine (_idx)-// open state machine Star
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StateMachine\IStateMachine.as
............\MyEvent_Control.as
............\MyEvent_Single.as
A.as
B.as
Main.as
Main.fla
Main.swf
Total.as
类说明.txt
使用说明.txt
StateMachine