Description: With openGL realize the mapping three points to screen coordinates, pick up three points in order to achieve the purpose, you can the precise three-dimensional objects in the world. Under tools file containing commonly used classes of code, you can learn now includes access to windows at the precise time handle three-dimensional vector class data
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File list (Check if you may need any files):
opengl-master
.............\README.md
.............\Selection.cpp
.............\Selection.h
.............\imgs
.............\....\example1.png
.............\....\example2.png
.............\....\example3.png
.............\main.cpp
.............\math3d.cpp
.............\math3d.h
.............\tools
.............\.....\CHiResTimer.h
.............\.....\CVector.h