Introduction - If you have any usage issues, please Google them yourself
this procedure is mainly around how the rotating objects. Let objects around the Z-axis, X-axis, Y-axis or all three-axis rotation
Packet : 163772lesson04.rar filelist
lesson04
lesson04\Lesson4.cpp
lesson04\Lesson4.dsp
lesson04\Lesson4.dsw
lesson04\Lesson4.exe
lesson04\NeHe's Readme.txt