Description: 3D terrain mapping, based on Microsoft frameworks. But the main code is a class, you can split out separately with
- [DX3DS] - DX achieve OPENGL 3DS model loading and
- [email-configutility] - This is the VB6 code for Email Configura
- [bc] - a picture converting tool
File list (Check if you may need any files):
3D_Terrain
..........\Common
..........\......\dxstdafx.cpp
..........\......\dxstdafx.h
..........\......\DXUT.cpp
..........\......\DXUT.h
..........\......\DXUTenum.cpp
..........\......\DXUTenum.h
..........\......\DXUTgui.cpp
..........\......\DXUTgui.h
..........\......\DXUTMesh.cpp
..........\......\DXUTMesh.h
..........\......\DXUTmisc.cpp
..........\......\DXUTmisc.h
..........\......\DXUTRes.cpp
..........\......\DXUTRes.h
..........\......\DXUTSettingsDlg.cpp
..........\......\DXUTSettingsDlg.h
..........\......\DXUTsound.cpp
..........\......\DXUTsound.h
..........\......\DXUT_2003.sln
..........\......\DXUT_2003.vcproj
..........\......\DXUT_2005.sln
..........\......\DXUT_2005.vcproj
..........\Main.cpp
..........\resource.h
..........\Terrain.cpp
..........\Terrain.exe
..........\Terrain.h
..........\Terrain.manifest
..........\Terrain.rc
..........\Terrain_2005.sln
..........\Terrain_2005.vcproj