Description: * WindML Example- Video image handling
*
* This example program demonstrates how a video stream may be displayed
* to an overlay surface.
*
* To start the video demonstration program:
*
*-> ld <uglvdemo_ugl.o
*-> uglvdemo mode, jpegFile
*
* Where <mode> specifies the type of window that will be created. A
* value of 0 specifies a window using alpha blending. A value of 1
* specifies that the window should be created using color key.
*
* Where <jpegFile> specifies the file to save a jpeg image to when
* the J command is entered. When a value is not provided, then
* the file is saved to capture.jpg within the root directory.
To Search:
File list (Check if you may need any files):
uglvdemo.c