Description: This game allows two users to play against each other on a different computer, at the same time can chat network battleship game written in C#.
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File list (Check if you may need any files):
BattleShipOnline\BattleShip\BattleShipLobby.csproj
................\..........\bin\Debug\BattleShip.exe
................\..........\...\.....\BattleShip.pdb
................\..........\...\.....\BattleShip.vshost.exe
................\..........\...\.....\BattleShip.vshost.exe.manifest
................\..........\...\.....\class_public.dll
................\..........\...\.....\class_public.pdb
................\..........\...\.....\client_Game.exe
................\..........\...\.....\client_Game.pdb
................\..........\...\.....\IGame.dll
................\..........\...\.....\IGame.pdb
................\..........\Lobby.cs
................\..........\Lobby.Designer.cs
................\..........\Lobby.resx
................\..........\obj\x86\Debug\BattleShip.exe
................\..........\...\...\.....\BattleShip.Lobby.resources
................\..........\...\...\.....\BattleShip.pdb
................\..........\...\...\.....\BattleShip.Properties.Resources.resources
................\..........\...\...\.....\BattleShipLobby.csproj.FileListAbsolute.txt
................\..........\...\...\.....\DesignTimeResolveAssemblyReferences.cache
................\..........\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
................\..........\...\...\.....\GenerateResource.read.1.tlog
................\..........\...\...\.....\GenerateResource.write.1.tlog
................\..........\...\...\.....\ResolveAssemblyReference.cache
................\..........\Program.cs
................\..........\...perties\AssemblyInfo.cs
................\..........\..........\Resources.Designer.cs
................\..........\..........\Resources.resx
................\..........\..........\Settings.Designer.cs
................\..........\..........\Settings.settings
................\BattleShip.sln
................\BattleShip.suo
................\class_public\bin\Debug\class_public.dll
................\............\...\.....\class_public.pdb
................\............\class_public.csproj
................\............\IGamePlay.cs
................\............\obj\Debug\class_public.csproj.FileListAbsolute.txt
................\............\...\.....\class_public.dll
................\............\...\.....\class_public.pdb
................\............\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
................\............\Player.cs
................\............\Playerlist.cs
................\............\Playground.cs
................\............\.roperties\AssemblyInfo.cs
................\............\Server_lobby.cs
................\............\SGamePlay.cs
................\............\SGlist.cs
................\............\Ship.cs
................\..ient_Game\app.config
................\...........\bin\Debug\class_public.dll
................\...........\...\.....\class_public.pdb
................\...........\...\.....\client_Game.exe
................\...........\...\.....\client_Game.exe.config
................\...........\...\.....\client_Game.pdb
................\...........\...\.....\client_Game.vshost.exe
................\...........\...\.....\client_Game.vshost.exe.config
................\...........\...\.....\client_Game.vshost.exe.manifest
................\...........\...\.....\IGame.dll
................\...........\...\.....\IGame.pdb
................\...........\ClassDiagram1.cd
................\...........\client_Game.csproj
................\...........\client_Game_Form.cs
................\...........\client_Game_Form.Designer.cs
................\...........\client_Game_Form.resx
................\...........\obj\x86\Debug\client_Game.client_Game_Form.resources
................\...........\...\...\.....\client_Game.csproj.FileListAbsolute.txt
................\...........\...\...\.....\client_Game.exe
................\...........\...\...\.....\client_Game.pdb
................\...........\...\...\.....\client_Game.Properties.Resources.resources
................\...........\...\...\.....\DesignTimeResolveAssemblyReferences.cache
................\...........\...\...\.....\DesignTimeResolveAssembl