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Title: MotionBlur10 Download
 Description: This sample implements motion blur using the geometry shader to extrude fins from the original mesh.
 Downloaders recently: [More information of uploader hobbit]
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MotionBlur10\DXUT\Core\dpiaware.manifest
............\....\....\DXUT.cpp
............\....\....\DXUT.h
............\....\....\DXUTCore_2005.sln
............\....\....\DXUTCore_2005.vcproj
............\....\....\DXUTCore_2008.sln
............\....\....\DXUTCore_2008.vcproj
............\....\....\DXUTenum.cpp
............\....\....\DXUTenum.h
............\....\....\DXUTmisc.cpp
............\....\....\DXUTmisc.h
............\....\Optional\directx.ico
............\....\........\DXUTcamera.cpp
............\....\........\DXUTcamera.h
............\....\........\DXUTgui.cpp
............\....\........\DXUTgui.h
............\....\........\DXUTguiIME.cpp
............\....\........\DXUTguiIME.h
............\....\........\DXUTLockFreePipe.h
............\....\........\DXUTOptional_2005.sln
............\....\........\DXUTOptional_2005.vcproj
............\....\........\DXUTOptional_2008.sln
............\....\........\DXUTOptional_2008.vcproj
............\....\........\DXUTres.cpp
............\....\........\DXUTres.h
............\....\........\DXUTsettingsdlg.cpp
............\....\........\DXUTsettingsdlg.h
............\....\........\DXUTShapes.cpp
............\....\........\DXUTShapes.h
............\....\........\ImeUi.cpp
............\....\........\ImeUi.h
............\....\........\SDKmesh.cpp
............\....\........\SDKmesh.h
............\....\........\SDKmisc.cpp
............\....\........\SDKmisc.h
............\....\........\SDKsound.cpp
............\....\........\SDKsound.h
............\....\........\SDKwavefile.cpp
............\....\........\SDKwavefile.h
............\Media\MotionBlur\armor.sdkmesh
............\.....\..........\BackPlate.sdkmesh
............\.....\..........\BackPlate_Diff.dds
............\.....\..........\Belt.sdkmesh
............\.....\..........\Belt_Diff.dds
............\.....\..........\Eyes.sdkmesh
............\.....\..........\Fan.sdkmesh
............\.....\..........\Fan_Diff.dds
............\.....\..........\Frame_Diff.dds
............\.....\..........\Ground_Diff.dds
............\.....\..........\Hammer.sdkmesh
............\.....\..........\Hammer_Diff.dds
............\.....\..........\Helmet.sdkmesh
............\.....\..........\Helmet_Diff.dds
............\.....\..........\LeftArmBand_Diff.dds
............\.....\..........\LeftForearm.sdkmesh
............\.....\..........\Leftshin.sdkmesh
............\.....\..........\LeftShin_Diff.dds
............\.....\..........\Leftshoulder.sdkmesh
............\.....\..........\LeftShoulder_Diff.dds
............\.....\..........\Leftthigh.sdkmesh
............\.....\..........\LeftThigh_Diff.dds
............\.....\..........\RightArmBand_Diff.dds
............\.....\..........\rightforearm.sdkmesh
............\.....\..........\rightshin.sdkmesh
............\.....\..........\RightShin_Diff.dds
............\.....\..........\rightshoulder.sdkmesh
............\.....\..........\RightShoulder_Diff.dds
............\.....\..........\rightthigh.sdkmesh
............\.....\..........\RightThigh_Diff.dds
............\.....\..........\Warrior.sdkmesh
............\.....\..........\warrior.sdkmesh_anim
............\.....\..........\WarriorEye.jpg
............\.....\..........\Warrior_Diff.dds
............\.....\..........\windmillstage.sdkmesh
............\MotionBlur10.cpp
............\MotionBlur10.fx
............\MotionBlur10.jpg
............\MotionBlur10.manifest
............\MotionBlur10.rc
............\MotionBlur10_2005.sln
............\MotionBlur10_2005.vcproj
............\MotionBlur10_2008.sln
............\MotionBlur10_2008.vcproj
............\resource.h
............\DXUT\Core
............\....\Optional
............\Media\MotionBlur
............\DXUT
............\Media
MotionBlur10
    

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