Description: A reading of the 3DS seat OpenGL program based on VS2010, the rotation, scaling, and mobile, read a texture, using the glut database programming. Note: the 3DS model file and the corresponding texture files should be placed in the same folder.
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File list (Check if you may need any files):
chair\3ds.cpp
.....\Camera.cpp
.....\Camera.h
.....\Debug\3ds.obj
.....\.....\3ds.sbr
.....\.....\bscmake.read.1.tlog
.....\.....\bscmake.write.1.tlog
.....\.....\CL.read.1.tlog
.....\.....\CL.write.1.tlog
.....\.....\link-cvtres.read.1.tlog
.....\.....\link-cvtres.write.1.tlog
.....\.....\link.23740-cvtres.read.1.tlog
.....\.....\link.23740-cvtres.write.1.tlog
.....\.....\link.23740.read.1.tlog
.....\.....\link.23740.write.1.tlog
.....\.....\link.read.1.tlog
.....\.....\link.write.1.tlog
.....\.....\main.obj
.....\.....\main.sbr
.....\.....\mt.read.1.tlog
.....\.....\mt.write.1.tlog
.....\.....\rc.read.1.tlog
.....\.....\rc.write.1.tlog
.....\.....\ren.bsc
.....\.....\ren.Build.CppClean.log
.....\.....\ren.exe
.....\.....\ren.exe.embed.manifest
.....\.....\ren.exe.embed.manifest.res
.....\.....\ren.exe.intermediate.manifest
.....\.....\ren.ilk
.....\.....\ren.lastbuildstate
.....\.....\ren.log
.....\.....\ren.pdb
.....\.....\ren_manifest.rc
.....\.....\vc100.idb
.....\.....\vc100.pdb
.....\ipch\ren-bc09f97c\ren-da036b5b.ipch
.....\main.cpp
.....\main.h
.....\mucai110.bmp
.....\pige132.bmp
.....\qiangzhi.bmp
.....\ren.dsp
.....\ren.dsw
.....\ren.sdf
.....\ren.sln
.....\ren.suo
.....\ren.vcxproj
.....\ren.vcxproj.filters
.....\ren.vcxproj.user
.....\wenli4.3DS
.....\ipch\ren-bc09f97c
.....\Debug
.....\ipch
chair