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[.net照片压缩机 源码

Description:

      照片压缩机源码, 可以对数码照片在图像质量和图像大小上进行压缩, 同时保持相片的exif信息丢失,即相机型号,拍照时间,光圈,焦距,ISO等信息不丢失

       可以支持单张压缩,及目录压缩. 目录压缩采用多线程支持进度显示!

       此源码开发语言为 C#.NET, 需要运行在.net framework 2.0 下.

       如有问题可发EMAIL至 hanf33#Gmail.com (发EMAIL把#换成@)!


Platform: | Size: 27255 | Author: worinimm | Hits:

[DocumentsSerialPort 编程介绍

Description: 在Visual Studio 6.0中编写串口通讯程序,一般都使用Microsoft Communication Control(简称MSComm)的通讯控件,只要通 过对此控件的属性和事件进行相应编程操作,就可以轻松地实现串口通讯。但在Microsoft.Net技术广泛应用的今天,Visual Studio.Net没有将此控件加入控件库,所以人们采用了许多方法在Visual Studio.Net来编写串口通讯程序:第一种方法是通过采用Visual Studio 6.0中原来的MSComm控件这是最简单的,最方便的方法,但需要注册;第二种方法是采用微软在.NET推出了一个串口控件,基于.NET的P/Invoke调用方法实现;第三种方法是自己用API写串口通信,虽然难度高,但可以方便实现自己想要的各种功能。 现在微软推出了最新版本的Visual Studio 2005开发工具,可以不再采用第三方控件的方法来设计串口通讯程序。NET Framework 2.0 类库包含了SerialPort 类,方便地实现了所需要串口通讯的多种功能,为了使MSComm编程方法快速转换到以SerialPort类为核心的串口通讯的设计方法,本文着重讨论了Visual Studio 6.0的MSComm控件和SerialPort 类设计方法的异同点。
Platform: | Size: 4280 | Author: yangkun521@126.com | Hits:

[OtherDoc-DataMapper

Description: iBATIS.NET - DataMapper Application Framework DataMapper Developer Guide 1.6.1英文原版 -iBATIS.NET- DataMapper Application FrameworkDataMapper Developer Guide1.6.1 the original English edition
Platform: | Size: 475136 | Author: 叶冰 | Hits:

[OAOA

Description: 含有WWF框架的工作流项目开发实例,使用C#,ASP。NET开发,包含整体的工作流流程-Framework contains WWF project development workflow instance, the use of C#, ASP. NET development, including the overall workflow process
Platform: | Size: 1355776 | Author: paul | Hits:

[Communication-MobileCETaskManager_src

Description: wince6.0平台上的任务管理器,功能类似于windows的任务管理器. In order to develop applications for Windows Mobile 6.x from within Visual Studio 2005 or 2008, you need to download a separate SDK from Microsoft. The SDK also ships with a full featured emulator, a powerful and indispensable tool to test your applications. This sample code uses COM and Compact .NET Framework 3.5. -wince6.0 platform Task Manager, windows, similar in function to the Task Manager. In order to develop applications for Windows Mobile 6.x from within Visual Studio 2005 or 2008, you need to download a separate SDK from Microsoft. The SDK also ships with a full featured emulator, a powerful and indispensable tool to test your applications. This sample code uses COM and Compact. NET Framework 3.5.
Platform: | Size: 72704 | Author: 占浩坤 | Hits:

[VOIP programprofessional-microsoft-smartphone

Description: * How to use the programming framework and classes available in Windows Mobile and Smartphone SDK * The fundamentals of .NET Compact Framework 2.0 * Techniques for developing your own robust Smartphone applications * Steps for customizing components and P/Invoke * How to enhance data and communication security * Ways to improve the performance of your applications * Fundamental techniques for supporting world-ready applications - * How to use the programming framework and classes available in Windows Mobile and Smartphone SDK * The fundamentals of .NET Compact Framework 2.0 * Techniques for developing your own robust Smartphone applications * Steps for customizing components and P/Invoke * How to enhance data and communication security * Ways to improve the performance of your applications * Fundamental techniques for supporting world-ready applications
Platform: | Size: 9615360 | Author: chane | Hits:

[.netPowerpnt

Description: .netframework的ppt课件和参考代码以及技巧-. netframework the ppt courseware and reference code, and tips
Platform: | Size: 11782144 | Author: Grace Wang | Hits:

[MiddleWareACE60SRC

Description: ACE 6.0 源码 ACE自适配通信环境(ADAPTIVE Communication Environment)是可自由使用、开放源码的面向对象(OO)框架(framework),它实现了许多用于并发通信软件的核心模式。ACE提供了一组丰富的可重用C++包装外观(wrapper facade)和框架组件,可跨多种平台完成通用的通信软件任务,其中包括:事件多路分离和事件处理器分派、信号处理、服务初始化、进程间通信、共享内存管理、消息路由、分布式服务动态(重)配置、并发执行和同步,等等。   ACE的目标用户是高性能和实时通信服务和应用的开发者。它简化了使用进程间通信、事件多路分离、显式动态链接和并发的OO网络应用和服务的开发。此外,通过服务在运行时与应用的动态链接,ACE使系统的配置和重配置得以自动化。 -ACE Software Development Guidelines General Every text file must end with a newline. Use spaces instead of tabs, except in Makefiles. Emacs users can add this to their .emacs: (setq-default indent-tabs-mode nil) Microsoft Visual C++ users should do the following: Choose: Tools-- Options-- Tabs Then Set: "Tab size" to 8 and "Indent size" to 2, and indent using spaces. Do not end text lines with spaces. Emacs users can add this to their .emacs: (setq-default nuke-trailing-whitespace-p t) Newer versions of emacs will require the following instead: (add-hook before-save-hook delete-trailing-whitespace) Note for Microsoft Visual Studio .NET Users: There is a macro project (ace_guidelines.vsmacros) located in $ACE_ROOT/docs that replaces tabs with spaces and removes trailing spaces each time you save a file.
Platform: | Size: 21747712 | Author: | Hits:

[GDI-BitmapGame

Description: User options The Options form enables users to reset the high scores and turn sound on and off. Help The application includes a compiled Help project. The compiled Help is accessed through the Help menu item. Mouse The mouse is used not only to play the game, but to drag the form around when the title bar is hidden. Keyboard The "M" key toggles the menu and title bar on and off. The "P" key pauses and restarts the game action. Several Visual Basic and .NET Framework features are highlighted: GDI+ graphics The game action is implemented by using drawing functions from the System.Drawing namespace. Registry High scores are stored in the registry. Object-oriented programming The game action and drawing is controlled by several classes that act together. The main game classes are the Grid and Block classes. The PointTranslator class adds utility functions for drawing the blocks. The HighScores class handles retrieving and setting scores.- User options The Options form enables users to reset the high scores and turn sound on and off. Help The application includes a compiled Help project. The compiled Help is accessed through the Help menu item. Mouse The mouse is used not only to play the game, but to drag the form around when the title bar is hidden. Keyboard The "M" key toggles the menu and title bar on and off. The "P" key pauses and restarts the game action. Several Visual Basic and .NET Framework features are highlighted: GDI+ graphics The game action is implemented by using drawing functions from the System.Drawing namespace. Registry High scores are stored in the registry. Object-oriented programming The game action and drawing is controlled by several classes that act together. The main game classes are the Grid and Block classes. The PointTranslator class adds utility functions for drawing the blocks. The HighScores class handles retrieving and setting scores.
Platform: | Size: 105472 | Author: Itoro | Hits:

[OtherTQUI-V1.0

Description: 以前在开发.NET的时候自己做过一套.NET的皮肤框架,使用很方便,效果较好。如今使用QT开发已经有好几年的时间,一直想做一套QT的皮肤框架, 但一直碍于时间和精力等原因无法促成。 近一年来在网上也一直在搜索QT皮肤框架,希望能有人做好可以用的,但搜索的结果有点让人失望,QTCN上有几个伙计公布过自己的界面皮肤设计的效果及源码,但经使用发现都不是很方便,用于QT样式的学习还是不错的,但真正用于工程还差得比较远,原因一是样式设计较为混乱,可复制性不强,二是样式和皮肤未形成模板,无法快速方便开发人员使用。 根据自己多年的经验和积累,决定开发一套QT皮肤框架,命名为TQUI(天涯游阁的QT项目的UI框架),我设计的前提有如下几点: 1. 可定制皮肤,首先是颜色皮肤,之后是图片皮肤,可以实现QQ的聊天窗体的那种效果。 2. 使用简单,不改变现在的QT人员的开发方式,尽可能的与QT的现在的开发机制一致,并很好的融合在一起。 3. 接口简单并完善,提供尽可能丰富的皮肤框架的操作接口(提供一些扩展功能),但接口一定要简单易用。 -In development before.net when she made a. The skin of the.net framework, use convenient, effect is good.Now using QT development have several years of time, always wanted to do a set of QT framework of skin, but to contribute to because of the time and energy, etc. For nearly a year have been in the search on the net QT framework skin, wish someone would do can use, but the search result is a bit disappointing, there are some guys on QTCN published their own interface design and the effect of skin source, but found that the use is not very convenient, is used in the QT style of study is good, but the real used in engineering is more far, because it is a style design is relatively chaos, replication is not strong, the second is the style and the skin has not formed the template, unable to developers to use quickly and easily. According to his many years of experience and accumulation, decided to develop a set of QT skin framework, named TQUI (tianya swim pavilion QT UI framework of p
Platform: | Size: 7999488 | Author: linshengyong | Hits:

[androidjna.jar

Description: JNA(JavaNativeAccess)框架是一个开源的Java框架,是SUN公司主导开发的,建立在 经典的JNI的基础之上的一个框架。JNA使Java调用原生函数就像.NET上的P/Invoke一样方便、快捷。这里是jna.jar包的两个版本:3.1和4.0。-JNA (JavaNativeAccess) Framework is an open source Java framework, is leading the development of SUN company, to establish a framework based on the classic above the JNI. JNA enable Java to call native functions just as easy to P/Invoke .NET on, fast. Here are two versions jna.jar package: 3.1 and 4.0.
Platform: | Size: 1660928 | Author: huge | Hits:

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