Description: 你的第一个多边形:
在第一个教程的基础上,我们添加了一个三角形和一个四边形。也许你认为这很简单,但你已经迈出了一大步,要知道任何在OpenGL中绘制的模型都会被分解为这两种简单的图形。
读完了这一课,你会学到如何在空间放置模型,并且会知道深度缓存的概念。
-your first one polygon : a tutorial in the basis, we added a triangle and a square. Perhaps you think this is very simple, but you have to take a giant step know any of the OpenGL rendering model will be split into two simple graphics. Finish this lesson, you will learn how to place in space model, and will know in depth the concept of cache. Platform: |
Size: 652288 |
Author:zw |
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Description: 你想迈入游戏开发的大门吗,通过循序渐进的学习NeHe Opengl的开发教程,完全可以达到这个目标,针对初学者,只有有耐心,就完全可以掌握OpenGL三维动画技术,成为一名游戏程序员。机会就在自己的把握中。教程中包括中文版的chm格式教材,和所有源代码,源代码用VC6。0 调试通过。-You want to enter the door of game development you through step-by-step learning NeHe Opengl the development of curricula, can achieve this goal, for beginners, only have the patience, it can fully grasp the OpenGL three-dimensional animation technology, to become a game programmer. Opportunity in their grasp of. Tutorial, including Chinese language version of the chm format materials, and all source code, source code with VC6. 0 debug through. Platform: |
Size: 41996288 |
Author:刘凯 |
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