Description: OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application.
This documentation contains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.-OpenSG is a system for realtime scenegraph rendering. e.g. for Virtual Reality applications. It is ju st a library, not a full application. This documentation con tains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system. Platform: |
Size: 1455149 |
Author:郭家 |
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Description: rtbuf.c is an implementation of a buffering scheme using the POSIX realtime
features. Its aim is to provide smooth playback of MPEG audio streams
even on a very heavily loaded machine. It uses many advanced features
of the operating system:
- System V shared memory
- POSIX.1b realtime scheduling extensions
- POSIX.1b memory locking
- Sound Driver DMA buffer mapping into the user proces space
Make sure that you have enabled these features! The downside
of these features is that they can only be used if the process has
root permissions. Using realtime features is somewhat dangerous, since
a realtime process can eat all the CPU time, rendering the machine
unresponsive. So don t try this on your server! Platform: |
Size: 257585 |
Author:lamching |
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Description: OpenSG is a scenegraph system for realtime rendering, e.g. for Virtual Reality applications. It is just a library, not a full application.
This documentation contains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system.-OpenSG is a system for realtime scenegraph rendering. e.g. for Virtual Reality applications. It is ju st a library, not a full application. This documentation con tains descriptions of the internal classes and concepts, as well as a tutorial that explains how to use the system. Platform: |
Size: 1455104 |
Author: |
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Description: 利用vb进行二维实时曲线的绘制,可控制绘制的时间间隔-Vb for the use of two-dimensional rendering of real-time curve, can control the rendering time interval Platform: |
Size: 5120 |
Author:111111 |
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Description: rtbuf.c is an implementation of a buffering scheme using the POSIX realtime
features. Its aim is to provide smooth playback of MPEG audio streams
even on a very heavily loaded machine. It uses many advanced features
of the operating system:
- System V shared memory
- POSIX.1b realtime scheduling extensions
- POSIX.1b memory locking
- Sound Driver DMA buffer mapping into the user proces space
Make sure that you have enabled these features! The downside
of these features is that they can only be used if the process has
root permissions. Using realtime features is somewhat dangerous, since
a realtime process can eat all the CPU time, rendering the machine
unresponsive. So don t try this on your server! Platform: |
Size: 259072 |
Author:lamching |
Hits:
Description: 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated Platform: |
Size: 101376 |
Author:清华 |
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Description: A realtime terrain erosion & fluid simulation running on the CPU. The simulation is implemented in C++ on the CPU and parallelized using OpenMP. Rendering is done using OpenGL. We use the eulerian or grid-based approach to fluid simulation to implement the shallow water equations and hydraulic erosion on a height field terrain. Platform: |
Size: 239616 |
Author:pour |
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