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[Graph programSurface.rar

Description: 三维图象
Platform: | Size: 2100884 | Author: | Hits:

[Fractal programgraphics_fenxing

Description: 主要模拟了荡漾的水面,使用的方法是:随机给定矩形水面四个角的高度,用随机中点位移法生成一幅分形水面,然后使水波按照一定的传播机制扩散、衰减,从而模拟出水波荡漾的效果。-simulated a ripple on the surface, the methods used are : to set random four corners of the rectangular surface and with a random midpoint displacement method generated a fractal surface, and then make wavelets according to a certain mechanism for the dissemination of proliferation, attenuation, which simulate wave rippling effect.
Platform: | Size: 2234368 | Author: 珠海 | Hits:

[2D GraphicGESurface

Description: 使用 Direct 3D 进行的2维表面显示操作源码-using Direct 3D, the two-dimensional surface display operating FOSS
Platform: | Size: 16384 | Author: | Hits:

[3D Graphicscanalyze-1.0.3_source_code

Description: 斯坦福大学开发的一个三维点云重构生成网格,进一步生成NURBS曲面并加光照效果的系统。可以实现对生成的三维图形旋转,移动和多个角度图形的拼接-Stanford University in the development of a 3D point cloud generation reconfigurable mesh, NURBS surface generation further increases and the effect of illumination system. Generation can be achieved on the 3D graphics rotation, movement and different angles graphics Mosaic
Platform: | Size: 954368 | Author: Lance | Hits:

[3D GraphicBMPIMAGE

Description: vtk的一个读入BMP图像并通过面绘制显示三维模型的一个小程序 -vtk the one-time BMP images and through surface rendering three-dimensional model shows a small procedure
Platform: | Size: 68608 | Author: 廖翊 | Hits:

[OpenGL programflatcreat

Description: vc++环境下,利用opengl基于线模型的,曲面生成技术-vc environment, the use opengl on the line model, Surface Generation Technology
Platform: | Size: 330752 | Author: 小徐 | Hits:

[OpenGL programxingxi

Description: 用OPENGL做的太阳系五大行星的公转和自转,当然程序最主要的目的还是各个星球表面的纹理的制作,值得参考.-do with OpenGL five planets of the solar system in the conversion of public and rotation. Of course the main purpose procedures or all of the planet surface texture of the production, is worth noting.
Platform: | Size: 546816 | Author: 刘亭 | Hits:

[matlabECGToolbox

Description: matlab编程环境下,处理体表心脏电信号,包括消除基线漂移,贝叶思滤波。模拟实际的成人心脏电信号等-Matlab programming environment, the surface treatment of cardiac signals, including the elimination of baseline drift, Beiye ideological filter. Simulation of the actual adult cardiac signals, etc.
Platform: | Size: 2330624 | Author: donghai | Hits:

[matlabmatlab_generate_random

Description: 通过PM函数产生而为PM随机海面,产生模拟海面,进而进行计算模拟-Generated through the PM function for PM random surface, resulting in simulated sea surface, and then calculated simulation
Platform: | Size: 1024 | Author: jerry | Hits:

[Graph programCcodeforHaralickFeatureCalculation

Description: 根据Haralick的小面模型,提取地形地貌特征的源代码,做形状或表面检测时很有用-According to the Haralick facet model, extraction of topographic features of the source code, make the shape or surface testing is useful when
Platform: | Size: 18432 | Author: 蓝新 | Hits:

[OpenGL programACQUA

Description: 利用OpenGL来模拟水面,并且可以随着鼠标的点击水面可以产生波浪起伏-The use of OpenGL to simulate the surface of the water, and can click with the mouse can generate waves in the water
Platform: | Size: 693248 | Author: CiCi | Hits:

[GUI Developlognvalue20071219

Description: 该程序是对在高分辨率和低擦地角的情况下,海面和地面的回波幅度服从对数正态分布的杂波进行仿真-The program is shining in the high-resolution and low angle, the surface and ground echo amplitude obey lognormal distribution of the clutter simulation
Platform: | Size: 1024 | Author: zhen | Hits:

[matlabgeodistance

Description: 用来计算地球表面两点之间的距离,该程序通过输入两点的经纬度坐标确定两点的距离,可用于各种工程应用当中-The Earth s surface used to calculate the distance between two points, two points in the program by entering the latitude and longitude coordinates to determine the distance between two points can be used in a variety of engineering applications which
Platform: | Size: 3072 | Author: 刘小龙 | Hits:

[OpenGL programSurface

Description: 使用OpenGL对三维模型进行切割,显示出切割面,鼠标双击模型上的某个地方,确定一个点,连续三次,确定三个点,从而确定一个平面,此平面会将模型切割,显示出切割面-The use of OpenGL for three-dimensional cutting model, showing that the cutting surface, double-click the mouse model of a place to identify a point three times in a row to determine the three points to determine a plane, this plane will be cutting model, showing that the cutting surface
Platform: | Size: 55296 | Author: zc | Hits:

[Graph programBEZIER_SURFACE

Description: 贝塞尔曲面显示程序,里面包含很多子程序,希望对您有用-Bezier surface display program, which contains a lot of subroutines, hope useful for you
Platform: | Size: 31744 | Author: 惠子 | Hits:

[OpenGL programWaterShader

Description: 一个渲染动态水面的程序,利用顶点着色器和像素着色器实现了真实波浪起伏效果,逐像素freshel效果。 应用opengl和cg语言实现! 渲染源码: main.cpp ,CRenderer.hpp ,CRenderer.cpp 顶点着色器:vpWaterDM.cg 像素着色器:fpWaterDM.cg-A dynamic surface rendering of the procedures, the use of vertex shaders and pixel shader to achieve a real choppy effect, the effect of voxel freshel. Application opengl and cg language! Rendering source: main.cpp, CRenderer.hpp, CRenderer.cpp vertex shaders: vpWaterDM.cg pixel shader: fpWaterDM.cg
Platform: | Size: 3514368 | Author: 小子 | Hits:

[3D GraphicMeshCut

Description: 对于一个只有顶点坐标和面片索引的三角形网格,求出一些基本的拓扑信息,如:面片的三条边索引,边的顶点索引,相邻的顶点索引,相邻的三角面片索引等等,一些很有用的三维网格数据的基本处理操作。-Only the vertex coordinates for a surface-chip index and the triangle mesh, obtained some of the basic topological information, such as: surface-chip index of the three sides, the edge of vertex index, adjacent vertex index, adjacent to the Triangle-index, etc. and so on, some very useful three-dimensional grid of the basic data handling.
Platform: | Size: 5609472 | Author: 曾识 | Hits:

[matlabrsgeng

Description: matlab 产生高斯随机粗糙面的函数 输入变量为点数 长度 相关长度 均方根高度-matlab generate Gaussian random rough surface function of input variables for the points the length of root mean square height correlation length
Platform: | Size: 1024 | Author: 浙江大学 | Hits:

[MPIpenquan

Description: 这是我们数学建模用的MATLAB喷泉代码实现,模拟的很好哦!代码在最后面-This is what we used mathematical modeling fountain MATLAB code to simulate Oh well! Code in the final surface
Platform: | Size: 541696 | Author: 李鹏 | Hits:

[Special EffectsGPU_Water_Simulation

Description: 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program to complete the wave equation of time points, the result is stored in a floating point texture,. And then this texture to the rendering module. In addition the use of bump mapping to describe the details of the surface corrugation, which will later bring about-by-pixel rendering realistic water effects of high light flashes.
Platform: | Size: 1740800 | Author: ding | Hits:
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