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[OpenGL program3dsbasic

Description: 自己做的一个导入3ds模型的例子,比较实用,使用了glut库
Platform: | Size: 1439135 | Author: 知道在 | Hits:

[OpenGL program3dsbasic

Description: 自己做的一个导入3ds模型的例子,比较实用,使用了glut库-Their own to do an import 3ds model example of more practical use of the glut library
Platform: | Size: 3803136 | Author: 知道在 | Hits:

[OpenGL programOpendlLoad3ds

Description: Opengl加载3DS格式的代码。使用的是GLUT。-Opengl load 3DS format code. Using GLUT.
Platform: | Size: 258048 | Author: chbha | Hits:

[Other3DSLoader

Description: 3ds file loader with opengl (GLUT LIBRARY)
Platform: | Size: 55296 | Author: Sergey | Hits:

[OpenGL programGraphicsHomework

Description: 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景,也可以以鸟瞰的方式从空中察看。 选做部分: 1. 在场景中添加了三维地形,并且人物可以随高度起伏、沿地形漫游场景。 2. 采用了流体模拟技术模拟水面的波动,并且模拟了流体与刚体的交互,显示了一个在水面上浮动的木块。 3. 实现了烟雾气象条件的实时绘制,并绘制了天空盒上的云。 4. 实现了碰撞检测技术,实时检测摄像机(即人的视点)与物体的碰撞,避免了穿墙等不真实的景象发生。 5. 实现了简单的计算动画技术,模拟了F111战斗机的飞行。 6. 实现了Billboard绘制技术,采用Billboard技术绘制数目,提高了程序运行效率。 -The main content of courses designed to develop a real-time rendering system of procedures for large-scale three-dimensional scene, the teacher should be required to complete the main functions as follows. Some will do: 1. Using 3DS Max to model three-dimensional scene. Scene includes buildings, roads, basic elements of the sky and realized the scene Texture mapping feature. (See Figure 1,2) 2. Achieved through 3DS Loader reads the scene data. Specific methods, see below. 3. Using OpenGL and GLUT extension to real-time rendering the scene, generating speeds of up to 36 images/sec. 4. Provides a friendly user interface, and implements interactive multi-angle scene roaming, you can walk the way the first person roaming scenario Bird s eye view of the way can also be from the air look. Some choose to do: 1. In the three-dimensional terrain scenes added, and the figure can rise and fall with height, roaming along the terrain scene. 2. Using a fluid simulation technology to simula
Platform: | Size: 14389248 | Author: 王晓宁 | Hits:

[ConsoleProiect

Description: A graphics application, made in Visual C++ and using the glut library. Models created in 3ds Max and saved in .obj format.
Platform: | Size: 15472640 | Author: fpganoob | Hits:

[CSharpTao_GLUT_model

Description: c#下用CSGL框架实现的3D(3DS格式)模型读取 ,glut函数用的是Tao.freeglut-c# under the framework of realization with CSGL 3D (3DS Format) model reads, glut function with the Tao.freeglut
Platform: | Size: 476160 | Author: 杨志 | Hits:

[GDI-Bitmap3dsPopengl

Description: 在3dsmax下自制的椅子贴上纹理导出为3ds格式,将3ds文件采用glut编程的方法将其导入opengl中,并用鼠标左键实现旋转,右键实现缩放,ctrl+左键实现平移。-Chair in 3dsmax homemade paste texture export to 3ds format glut programming 3ds file import opengl in, and use the left mouse button to rotate, zoom in right, to achieve pan ctrl+ left button.
Platform: | Size: 736256 | Author: 任帅 | Hits:

[3D Graphic06-test3ds

Description: 非常基础的代码,基于OPENGL/GLUT,显示一个.3DS格式的模型,带贴图-a lite code that to show a .3ds model with texture.
Platform: | Size: 1807360 | Author: liboyang | Hits:

[Graph programchair

Description: 基于VS2010的一个读取3DS的opengl座椅程序,能对其旋转、缩放、和移动,有纹理的读取,采用了glut库编程。注意事项:3DS模型文件和对应的贴图文件要放在同一个文件夹中。-A reading of the 3DS seat OpenGL program based on VS2010, the rotation, scaling, and mobile, read a texture, using the glut database programming. Note: the 3DS model file and the corresponding texture files should be placed in the same folder.
Platform: | Size: 19396608 | Author: 赖瑾建 | Hits:

[OpenGL program读取3DS文件例子

Description: 利用openGL,glut实现3ds文件的加载,显示(The use of openGL, GLUT to implement the 3DS file loading, display)
Platform: | Size: 791552 | Author: haha123789 | Hits:

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