Location:
Search - hidden surface
Search list
Description: 高程消除隐藏线算法,这种算法对能用函数表达的曲面进行消除隐藏线的操作-elevation eliminate hidden line algorithm, which is the function can be used to express the hidden surface elimination line operation
Platform: |
Size: 43118 |
Author: wgede |
Hits:
Description: 高程消除隐藏线算法,这种算法对能用函数表达的曲面进行消除隐藏线的操作-elevation eliminate hidden line algorithm, which is the function can be used to express the hidden surface elimination line operation
Platform: |
Size: 43008 |
Author: wgede |
Hits:
Description: 在Direct3D中,使用深度缓存区(Depth Buffer)来进行消隐处理(隐藏面消除),以确保实体被遮挡的部分不被显示-In Direct3D, the use of the depth Buffer (Depth Buffer) for blanking treatment (elimination of hidden surface) to ensure that entities are not to be part of block display
Platform: |
Size: 2870272 |
Author: 李彬 |
Hits:
Description: 计算机图形学大作业,一、 调用画点的函数,用DDA、中点算法画直线和中点算法画圆和椭圆。二、多边形扫描转换算法和区域填充算法实现。三、线段裁剪和多边形裁剪算法的动画演示实现。四、交互式的二维直线求交:如果存在交点,用实心圆显示交点,并用文字显示其坐标。五、自行车行走和绕固定点旋转的自旋转物体动画。六、简单三维图形系统:凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)。七、交互式Bezier曲线的输入绘制程序实现
-Computer Graphics big operation, a point of calling a function of painting with DDA, the mid-point algorithm for drawing a straight line and the mid-point algorithm drawcircle and elliptical. Second, polygon scan conversion algorithm and region filling algorithm. Third, cutting line and polygon clipping algorithm to achieve the animated demo. Fourth, interactive two-dimensional linear intersection: If the existence of intersection, with a solid round show Nodal, and text display its coordinates. Fifth, walking and bike rotating around a fixed point of self-rotating object animation. Sixth, a simple three-dimensional graphics system: convex polyhedron modeling, perspective projection, hidden surface elimination and basic graphics transform (translation, rotation, scaling). Seven, interactive input Bezier curve drawing program
Platform: |
Size: 3697664 |
Author: ling |
Hits:
Description: 本程序实现图形学隐藏面消除算法,绘制3D球模型,消除其隐藏面。-This procedure to achieve the elimination of graphics hidden surface algorithms, rendering 3D sphere model, the elimination of its hidden surface.
Platform: |
Size: 40960 |
Author: 李若愚 |
Hits:
Description: 立方体动态画家隐面算法,想学立体方面的编程吗?这个很好-Cube hidden surface algorithm for dynamic painter, wanted to learn three-dimensional aspects of the programming it? This good
Platform: |
Size: 144384 |
Author: 蒋成闹 |
Hits:
Description: 三维行星旋转系统,根据面消隐算法实现。旋转的速度可能比较慢。-Three-dimensional planetary rotation system, in accordance with hidden surface algorithm. The speed of rotation may be quite slow.
Platform: |
Size: 2048 |
Author: zhaoyb |
Hits:
Description: 立方体动态画家隐面算法//thrhrshhwhw5hsh-Cube hidden surface algorithm for dynamic artist// thrhrshhwhw5hsh
Platform: |
Size: 4117504 |
Author: 李斌 |
Hits:
Description: 利用z_buffer,实现立方体的旋转,面的消隐-The use of z_buffer, to achieve the rotation of the cube, the hidden surface
Platform: |
Size: 489472 |
Author: 小晒 |
Hits:
Description: 在屏幕中心绘制立方体,使用Z-Buffer隐面算法进行动态消隐。-Drawing cube in the center of the screen, use the Z-Buffer Hidden Surface Algorithm for dynamic blanking.
Platform: |
Size: 1959936 |
Author: 如花 |
Hits:
Description: 一个计算机图形学相关的程序源代码,含二维线画图元、二维线填充图元、线段裁切、多边形裁切、二维图形变换、三维图形变换、凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)、曲线移动、曲线清除等
-A computer graphics-related source code, with two-dimensional line drawing element, two-dimensional line fill pixel, line cutting, polygonal cut, two-dimensional graphics transformations, three-dimensional graphics transformations, convex polyhedron modeling, perspective projection, hidden surface elimination and basic graphics transformations (translation, rotation, scaling), curve movement, such as curve clear
Platform: |
Size: 108544 |
Author: 李琳 |
Hits:
Description: 立方体动态画家隐面算法,计算机图形学,源代码-Hidden surface algorithm for dynamic cube artist, computer graphics
Platform: |
Size: 283648 |
Author: ryan |
Hits:
Description: opengl Quake室内场景模拟,使用一些关于BSP和隐藏面剔除的知识-opengl Quake simulated indoor scenes, using some hidden surface removed on the BSP and the knowledge
Platform: |
Size: 3305472 |
Author: 笑天 |
Hits:
Description: 总目录
第一章 硬件接口
3D应用程序与硬件的交互作用
在计算机屏幕上显示图像
事件反应
使用不同的体系结构
第二章 3D变换
欧几里得空间,自由度和基本变换
平移
缩放
在平面内旋转
3D旋转
坐标系
变换次序
以矩阵形式表达变换
投影变换
第三章 2D图元光栅处理
第四章 2D和3D裁剪
第五章 视处理
第六章 建模
第七章 隐面消除
第八章 光线
第九章 构建3-D应用程序的实践方面
-General Table of Contents Chapter hardware interface hardware 3D applications and the interaction of display images on the computer screen using a different incident response architecture Chapter 3D transformation Euclidean space, freedom and fundamental transformation translation scaling rotation in the 3D plane rotating coordinate system transformation matrix of the order of the expression of transform 2D map projection transformation element grating chapter dealing with 2D and 3D cutting Chapter IV Chapter V Chapter VI, as the processing hidden surface removal modeling VII Chapter VIII Chapter IX Construction of light 3- D application practices
Platform: |
Size: 1170432 |
Author: zhouyongbing |
Hits:
Description: 浙江大学的课件,计算机图形学。包括图形剪裁,二维变换,消除隐藏面-Zhejiang University, courseware, computer graphics. Including graphics cut, two-dimensional transformation, hidden surface elimination
Platform: |
Size: 7463936 |
Author: mr.yang |
Hits:
Description: 消除隐藏面算法。z-buffer 扫描线算法.-Elimination of hidden surface algorithms. z-buffer scan line algorithm.
Platform: |
Size: 4096 |
Author: likunlun |
Hits:
Description: 计算机图形学的vc++程序示例
含二维线画图元、二维线填充图元、线段裁切、多边形裁切、二维图形变换、三维图形变换、凸多面体的建模、透视投影,隐藏面的消除及基本图形变换(平移、旋转、缩放)、曲线移动、曲线清除等。-Computer graphics vc++ sample program with two-dimensional line drawing dollars, two-dimensional line fill pixel, line cutting, cutting polygons, two-dimensional graphics transformations, 3D transformations, convex polyhedron modeling, perspective projection, hidden surface elimination and basic graphics transformations (translation, rotation, zoom), move the curve, the curve removal and so on.
Platform: |
Size: 2251776 |
Author: zhengweiqiang |
Hits:
Description: 在计算机中生成三维场景的真实感图形图像。对于场景中的物体,要得到它的真实感图像,就要对它进行透视投影,并做隐藏面的消隐,然后计算可见面的光照明暗效果,得到场景的真实图像显示。-In the computer generated three-dimensional scene of realistic graphic images. For objects in the scene, the photorealistic images to get it, it is necessary to perspective projection, and to do hidden surface blanking, and then calculate the effect of light and shade light can meet, get the real scene image display.
Platform: |
Size: 153600 |
Author: 若岚 |
Hits:
Description: 场景控制:
ESC:退出程序
F1:窗口模式或全屏模式的切换
PS:算法只为完成作业,没有优化不画隐藏面-Scene control:
ESC: exit the program
F1: window mode or full screen mode switch
PS: the algorithm only to finish the job, not optimized painting hidden surface
Platform: |
Size: 131072 |
Author: shijing |
Hits:
Description: 计算机图像学中立方体动态画家隐面算法,非常好的材料-Computer iconography, cube the dynamic artist hidden surface algorithm, very good material
Platform: |
Size: 290816 |
Author: 林有 |
Hits: