Introduction - If you have any usage issues, please Google them yourself
Virtual reality (VR) in education is a markedly present subject in research institutions
in many countries. This paper will discuss the application of VR techniques, including
the use of computer graphics and three-dimensional (3D) video production.
Stereoscopy is a key point for the visualization of these applications. The system
developed uses a 3D lens, a home camera, common video edition software, two low
cost projectors, light polarized filters and cheap 3D eyeglasses. During the 3D video
production, the aim was to evaluate all the involved process, since the elaboration of
scripts, video capture and projection until the costs to build the system. This is
important to demonstrate for educational institutions the advantages in adopting
resources of VR for the improvement of learning.