Description: The model can be imported Quake 2 MD2, which contains multiple key-frame animation form action, you can switch display, it is more an example of molding.
To Search:
- [RobertAnimation] - OPENGL level model and key-frame animati
- [1] - Given two images, linear interpolation u
File list (Check if you may need any files):
MD2File\Camera.cpp
.......\Camera.h
.......\CBMPLoader.cpp
.......\CBMPLoader.h
.......\Font.cpp
.......\Font.h
.......\GLFrame.cpp
.......\GLFrame.h
.......\GLWindow.cpp
.......\GLWindow.h
.......\hobgoblin.bmp
.......\hobgoblin.MD2
.......\MD2File.cpp
.......\MD2File.exe
.......\MD2File.h
.......\MD2File.ncb
.......\MD2File.sln
.......\MD2File.suo
.......\MD2File.vcproj
.......\MD2Loader.cpp
.......\MD2Loader.h
.......\SkyBox.cpp
.......\SkyBox.h
.......\stdafx.cpp
.......\stdafx.h
.......\Terrain.cpp
.......\Terrain.h
.......\Vector.cpp
.......\Vector.h
.......\Debug\BuildLog.htm
.......\.....\Camera.obj
.......\.....\CBMPLoader.obj
.......\.....\Font.obj
.......\.....\GLFrame.obj
.......\.....\GLWindow.obj
.......\.....\MD2File.exe
.......\.....\MD2File.ilk
.......\.....\MD2File.obj
.......\.....\MD2File.pdb
.......\.....\MD2Loader.obj
.......\.....\SkyBox.obj
.......\.....\stdafx.obj
.......\.....\Terrain.obj
.......\.....\vc70.idb
.......\.....\vc70.pdb
.......\.....\Vector.obj
.......\data\back.BMP
.......\....\cloud.BMP
.......\....\Desktop_.ini
.......\....\detail.BMP
.......\....\front.BMP
.......\....\left.BMP
.......\....\right.BMP
.......\....\terrain.BMP
.......\....\terrain.raw
.......\....\top.BMP
.......\Debug
.......\data
MD2File