File list (Check if you may need any files):
RayTracing.exe
Media\Basin.obj
.....\bishop.obj
.....\box.obj
.....\Earth.bmp
.....\EarthNormal.jpg
.....\Goblet.obj
.....\Light.bmp
.....\Light2.bmp
.....\LightCone.obj
.....\normalMap.jpg
.....\PoolFloor.jpg
.....\Sky1\negx.jpg
.....\....\negz.jpg
.....\....\posx.jpg
.....\....\posy.jpg
.....\....\posz.jpg
.....\Stone.JPG
.....\teapot.obj
.....\Thumbs.db
.....\Wall.jpg
.....\Wall.obj
.....\Water2540.obj
.....\Wood.bmp
floor.bmp
GxRayLogoTex.bmp
Media\Sky1
Media
src\BitmapPrinter.cpp
...\BitmapPrinter.h
...\Gx3DMath.cpp
...\Gx3DMath.h
...\GxGeometry.cpp
...\GxGeometry.h
...\GxGlobal.cpp
...\GxGlobal.h
...\GxLight.cpp
...\GxLight.h
...\GxMaterial.cpp
...\GxMaterial.h
...\GxObjModel.cpp
...\GxObjModel.h
...\GxPhotonMap.cpp
...\GxPhotonMap.h
...\GxRay.h
...\GxRayRenderer.cpp
...\GxRayRenderer.h
...\GxScene.cpp
...\GxScene.h
...\GxTexture.cpp
...\GxTexture.h
...\GxTextureMapper.cpp
...\GxTextureMapper.h
...\HemiCubePrinter.cpp
...\HemiCubePrinter.h
...\RayTracing.cpp
...\RayTracing.h
...\RayTracing.ico
...\RayTracing.rc
...\RayTracing.vcproj
...\ReadMe.txt
...\Resource.h
...\stdafx.cpp
...\stdafx.h
...\targetver.h
...\ThreadedRenderer.cpp
...\ThreadedRenderer.h
src