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Title: lightrender Download
 Description: Physically Based Rendering : From Theory to Implementation
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File list (Check if you may need any files):
RayTracing.exe
Media\Basin.obj
.....\bishop.obj
.....\box.obj
.....\Earth.bmp
.....\EarthNormal.jpg
.....\Goblet.obj
.....\Light.bmp
.....\Light2.bmp
.....\LightCone.obj
.....\normalMap.jpg
.....\PoolFloor.jpg
.....\Sky1\negx.jpg
.....\....\negz.jpg
.....\....\posx.jpg
.....\....\posy.jpg
.....\....\posz.jpg
.....\Stone.JPG
.....\teapot.obj
.....\Thumbs.db
.....\Wall.jpg
.....\Wall.obj
.....\Water2540.obj
.....\Wood.bmp
floor.bmp
GxRayLogoTex.bmp
Media\Sky1
Media
src\BitmapPrinter.cpp
...\BitmapPrinter.h
...\Gx3DMath.cpp
...\Gx3DMath.h
...\GxGeometry.cpp
...\GxGeometry.h
...\GxGlobal.cpp
...\GxGlobal.h
...\GxLight.cpp
...\GxLight.h
...\GxMaterial.cpp
...\GxMaterial.h
...\GxObjModel.cpp
...\GxObjModel.h
...\GxPhotonMap.cpp
...\GxPhotonMap.h
...\GxRay.h
...\GxRayRenderer.cpp
...\GxRayRenderer.h
...\GxScene.cpp
...\GxScene.h
...\GxTexture.cpp
...\GxTexture.h
...\GxTextureMapper.cpp
...\GxTextureMapper.h
...\HemiCubePrinter.cpp
...\HemiCubePrinter.h
...\RayTracing.cpp
...\RayTracing.h
...\RayTracing.ico
...\RayTracing.rc
...\RayTracing.vcproj
...\ReadMe.txt
...\Resource.h
...\stdafx.cpp
...\stdafx.h
...\targetver.h
...\ThreadedRenderer.cpp
...\ThreadedRenderer.h
src
    

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