Introduction - If you have any usage issues, please Google them yourself
3D Game Engine Programming
(C) 2004 Oliver Duvel, Stefan Zerbst
CD-ROM Contents:
1. Chapter Data
2. Tools
3. Sample Chapters
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1. Chapter Data
The author has included chapter data from the book on this disc for
chapter s 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, and 15 in the following
respective directories:
\Source Code\chap_03
\Source Code\chap_04
\Source Code\chap_05
\Source Code\chap_06
\Source Code\chap_07
\Source Code\chap_08
\Source Code\chap_09
\Source Code\chap_10
\Source Code\chap_11
\Source Code\chap_12
\Source Code\chap_13
\Source Code\chap_14
\Source Code\chap_15