Description: This program uses random grid generation method and the method of multi-degree curve of the difference, the realization of three-dimensional terrain modeling, terrain rendering texture mapping method adopted
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File list (Check if you may need any files):
MyTerrain1\glut.h
..........\glut.lib
..........\MainFrm.cpp
..........\MainFrm.h
..........\MyGrid.cpp
..........\MyGrid.h
..........\MyTerrain1.aps
..........\MyTerrain1.clw
..........\MyTerrain1.cpp
..........\MyTerrain1.dsp
..........\MyTerrain1.dsw
..........\MyTerrain1.h
..........\MyTerrain1.opt
..........\MyTerrain1.plg
..........\MyTerrain1.rc
..........\MyTerrain1Doc.cpp
..........\MyTerrain1Doc.h
..........\MyTerrain1View.cpp
..........\MyTerrain1View.h
..........\MyTexture.cpp
..........\MyTexture.h
..........\ReadMe.txt
..........\..lease\MyTerrain1.exe
..........\.......\MyTerrain1.res
..........\.......\TR.RGB
..........\.......\vc60.idb
..........\.ES\MyTerrain1.ico
..........\...\MyTerrain1.rc2
..........\...\MyTerrain1Doc.ico
..........\...\Thumbs.db
..........\...\Toolbar.bmp
..........\Resource.h
..........\StdAfx.cpp
..........\StdAfx.h
..........\TR.RGB
..........\Debug
..........\Release
..........\RES
MyTerrain1