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SpaceAndMatrixTransformations

  • Category : OpenGL program
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  • Update : 2012-11-26
  • Size : 849kb
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  • Author :交***
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Introduction - If you have any usage issues, please Google them yourself
Three-dimensional graphics engine, the basic drawing primitives, instances of various matrix transform operations. vs2008 solution that can directly open the commissioning
Packet file list
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SpaceAndMatrixTransformations\AGE_Engine3D\AGE_Engine3D\AGE_Engine3D.csproj
.............................\............\............\AGE_Engine3D.csproj.user
.............................\............\............\BaseSimulation.cs
.............................\............\............\bin\Debug\AGE_Engine3D.dll
.............................\............\............\...\.....\AGE_Engine3D.pdb
.............................\............\............\...\.....\AGE_Engine3D.vshost.exe
.............................\............\............\...\Release\AGE_Engine3D.dll
.............................\............\............\...\.......\AGE_Engine3D.pdb
.............................\............\............\...\.......\AGE_Engine3D.vshost.exe
.............................\............\............\...\.......\AGE_Engine3D.vshost.exe.manifest
.............................\............\............\...\x86\Debug\AGE_Engine3D.dll
.............................\............\............\...\...\.....\AGE_Engine3D.pdb
.............................\............\............\Camera\AGE_StaticCamera.cs
.............................\............\............\......\AGE_WalkThroughCamera.cs
.............................\............\............\......\ICamera.cs
.............................\............\............\DXMUTMisc.cs
.............................\............\............\GLViewWindow.cs
.............................\............\............\GLViewWindow.resx
.............................\............\............\HUD\AGE_ScreenText.cs
.............................\............\............\IBaseSimulation.cs
.............................\............\............\IUpdate.cs
.............................\............\............\Math\AGE_Functions.cs
.............................\............\............\....\AGE_Matrix_33.cs
.............................\............\............\....\AGE_Matrix_44.cs
.............................\............\............\....\AGE_Quaternion.cs
.............................\............\............\....\AGE_RayF.cs
.............................\............\............\....\AGE_Vector3D.cs
.............................\............\............\....\Matrix_33.cs
.............................\............\............\....\Matrix_44.cs
.............................\............\............\....\Quaternion.cs
.............................\............\............\....\uMatrix_44.cs
.............................\............\............\....\Vector3D.cs
.............................\............\............\MouseControl.cs
.............................\............\............\obj\Debug\AGE_Engine3D.csproj.FileListAbsolute.txt
.............................\............\............\...\.....\AGE_Engine3D.csproj.GenerateResource.Cache
.............................\............\............\...\.....\AGE_Engine3D.OpenGLControl.resources
.............................\............\............\...\.....\AGE_Engine3D.OpenGLViewWindow.resources
.............................\............\............\OpenGLControl.cs
.............................\............\............\OpenGLControl.Designer.cs
.............................\............\............\OpenGLControl.resx
.............................\............\............\OpenGLViewWindow.cs
.............................\............\............\OpenGLViewWindow.resx
.............................\............\............\Physics\IPhysicalNode.cs
.............................\............\............\Profiler.cs
.............................\............\............\...perties\AssemblyInfo.cs
.............................\............\............\RenderObjects\BaseMesh.cs
.............................\............\............\.............\IRender.cs
.............................\............\............\.............\Material.cs
.............................\............\............\.............\MeshContainer.cs
.............................\............\............\.............\MiscCoordinate.cs
.........................
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