Description: VBO is used to save data to the GPU vertex cache mechanism. The program compared the open and close the array array buffer cache when the frame rate, proves VBO technology can improve the efficiency of real-time rendering
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File list (Check if you may need any files):
vboAdvanced\bin
...........\...\vbo.exe
...........\src
...........\...\glext.h
...........\...\glInfo.cpp
...........\...\glInfo.h
...........\...\main.cpp
...........\...\Makefile.linux
...........\...\Makefile.win
...........\...\teapot.h
...........\...\Timer.cpp
...........\...\Timer.h
...........\...\vbo.dev
...........\...\WaveFunc.cpp
...........\...\WaveFunc.h
...........\未命名.JPG