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storeworldkinect

  • Category : MacOS develop
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  • Update : 2012-11-26
  • Size : 3.14mb
  • Downloaded :0次
  • Author :wangh******
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Introduction - If you have any usage issues, please Google them yourself
StoreWorld is a facebook game being developed by students at RIT, as a joint effort between the College of Business and the School of IGM. It is a store-management game similar to Cafe World, but the stores in question are fashion stores rather than restaurants. One of the game’s main features AI agents that behave according to real-world business models to create a realistic economy. The idea for the Kinect Kiosk is to allow players to control their StoreWorld avatar using the Kinect, and have them try on and buy clothes from other people’s StoreWorld stores. I developed a prototype of the kiosk, where a user can control the default StoreWorld avatar, and switch between two clothing pieces: a suit coat and a dress shirt. The prototype does not yet interface with StoreWorld itself, but it does use art assets from the game.
Packet file list
(Preview for download)
openni_demo_pkg
...............\.DS_Store
__MACOSX
........\openni_demo_pkg
........\...............\._.DS_Store
openni_demo_pkg\3d_test.exe
...............\3d_test.fla
...............\3d_test.swf
...............\3d_test_cs4.fla
__MACOSX\openni_demo_pkg\._3d_test_cs4.fla
openni_demo_pkg\nochump
...............\.......\util
...............\.......\....\zip
...............\.......\....\...\CRC32.as
...............\.......\....\...\Deflater.as
...............\.......\....\...\Inflater.as
...............\.......\....\...\ZipConstants.as
...............\.......\....\...\ZipEntry.as
...............\.......\....\...\ZipError.as
...............\.......\....\...\ZipFile.as
...............\.......\....\...\ZipOutput.as
...............\org
...............\...\as3kinect
...............\...\.........\as3kinect.as
...............\...\.........\as3kinectSocket.as
...............\...\.........\as3kinectWrapper.as
...............\...\.........\events
...............\...\.........\......\as3kinectSocketEvent.as
...............\...\.........\......\as3kinectWrapperEvent.as
...............\...\ascollada
...............\...\.........\ASCollada.as
...............\...\.........\core
...............\...\.........\....\DaeAccessor.as
...............\...\.........\....\DaeAnimation.as
...............\...\.........\....\DaeAnimationClip.as
...............\...\.........\....\DaeAnimationCurve.as
...............\...\.........\....\DaeAsset.as
...............\...\.........\....\DaeBlendWeight.as
...............\...\.........\....\DaeCamera.as
...............\...\.........\....\DaeChannel.as
...............\...\.........\....\DaeContributor.as
...............\...\.........\....\DaeController.as
...............\...\.........\....\DaeDocument.as
...............\...\.........\....\DaeEntity.as
...............\...\.........\....\DaeGeometry.as
...............\...\.........\....\DaeImage.as
...............\...\.........\....\DaeInput.as
...............\...\.........\....\DaeInstanceController.as
...............\...\.........\....\DaeInstanceGeometry.as
...............\...\.........\....\DaeInstanceNode.as
...............\...\.........\....\DaeMesh.as
...............\...\.........\....\DaeMorph.as
...............\...\.........\....\DaeNode.as
...............\...\.........\....\DaePrimitive.as
...............\...\.........\....\DaeSampler.as
...............\...\.........\....\DaeSkin.as
...............\...\.........\....\DaeSource.as
...............\...\.........\....\DaeSpline.as
...............\...\.........\....\DaeVertexWeights.as
...............\...\.........\....\DaeVertices.as
...............\...\.........\....\DaeVisualScene.as
...............\...\.........\fx
...............\...\.........\..\DaeBindVertexInput.as
...............\...\.........\..\DaeBlinn.as
...............\...\.........\..\DaeConstant.as
...............\...\.........\..\DaeEffect.as
...............\...\.........\..\DaeInstanceMaterial.as
...............\...\.........\..\DaeLambert.as
...............\...\.........\..\DaeMaterial.as
...............\...\.........\..\DaeNewParam.as
...............\...\.........\..\DaePhong.as
...............\...\.........\..\DaeSampler2D.as
...............\...\.........\..\DaeSurface.as
...............\...\.........\..\DaeTexture.as
...............\...\.........\io
...............\...\.........\..\DaeReader.as
...............\...\.........\..\DaeWriter.as
...............\...\.........\namespaces
...............\...\.........\..........\collada.as
...............\...\.........\physics
...............\...\.........\.......\DaeBox.as
...............\...\.........\.......\DaeCapsule.as
...............\...\.........\.......\DaeConvexMesh.as
...............\...\.........\.......\DaeCylinder.as
...............\...\.........\.......\DaeForceField.as
...............\...\.........\.......\DaeInstanceForceField.as
...............\...\.........\.......\DaeInstancePhysicsMaterial.as
...............\...\.........\.......\DaeInstancePhysicsModel.as
...............\...\.........\.......\DaeInstanceRigidBody.as
...............\...\.........\.......\DaePhysicsMaterial.as
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