Description: Using FPGA design game design, live-action version of Super Mario, VGA display
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File list (Check if you may need any files):
DE0_VGA
.......\DE0_VGA.pin
.......\DE0_VGA.qpf
.......\DE0_VGA.qsf
.......\DE0_VGA.qws
.......\DE0_VGA.sof
.......\DE0_VGA.v
.......\DE0_VGA_assignment_defaults.qdf
.......\V
.......\.\VGA_CLK.v
.......\.\VGA_Ctrl.v
.......\.\VGA_Pattern.v
.......\db
.......\..\DE0_VGA.db_info
.......\..\DE0_VGA.eco.cdb
.......\..\DE0_VGA.sld_design_entry.sci
.......\incremental_db
.......\..............\README
.......\..............\compiled_partitions
.......\..............\...................\DE0_VGA.root_partition.cmp.atm
.......\..............\...................\DE0_VGA.root_partition.cmp.cdb
.......\..............\...................\DE0_VGA.root_partition.cmp.dfp
.......\..............\...................\DE0_VGA.root_partition.cmp.hdb
.......\..............\...................\DE0_VGA.root_partition.cmp.hdbx
.......\..............\...................\DE0_VGA.root_partition.cmp.kpt
.......\..............\...................\DE0_VGA.root_partition.cmp.logdb
.......\..............\...................\DE0_VGA.root_partition.cmp.rcf
.......\..............\...................\DE0_VGA.root_partition.cmp.rcfdb
.......\..............\...................\DE0_VGA.root_partition.map.atm
.......\..............\...................\DE0_VGA.root_partition.map.cdb
.......\..............\...................\DE0_VGA.root_partition.map.dpi
.......\..............\...................\DE0_VGA.root_partition.map.hdb
.......\..............\...................\DE0_VGA.root_partition.map.hdbx
.......\..............\...................\DE0_VGA.root_partition.map.kpt
.......\..............\...................\DE0_VGA.root_partition.merge_hb.atm