Description: Billiards game of their own design, based on visual c++, you can directly load and run.
To Search:
File list (Check if you may need any files):
BALL\Audio.cpp
....\Audio.h
....\Base.cpp
....\Base.h
....\Cue.cpp
....\Cue.h
....\Debug\Pool.res
....\.....\vc60.idb
....\.....\vc60.pdb
....\Font.cpp
....\Font.h
....\Game.cpp
....\Game.h
....\Log.htm
....\Main.cpp
....\Pool.aps
....\Pool.dsp
....\Pool.dsw
....\Pool.ico
....\Pool.ncb
....\Pool.opt
....\Pool.plg
....\Pool.rc
....\resource.h
....\Sounds\BGMusic.MID
....\......\Bimpacting0.WAV
....\......\Bimpacting1.wav
....\......\FallInHole.wav
....\......\HitBar.wav
....\......\HitCue0.wav
....\......\HitCue1.wav
....\Sphere.cpp
....\Sphere.h
....\table.3ds
....\Table.cpp
....\Table.h
....\table.max
....\.extures\0.bmp
....\........\1.bmp
....\........\2.bmp
....\........\3.bmp
....\........\4.bmp
....\........\5.bmp
....\........\6.bmp
....\........\7.bmp
....\........\8.bmp
....\........\9.bmp
....\........\bar.bmp
....\........\cueend.bmp
....\........\cueside.bmp
....\........\net.jpg
....\........\net1.jpg
....\........\table.bmp
....\........\Thumbs.db
....\Debug
....\Sounds
....\textures
BALL