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Title: terrain_source Download
 Description: An example of using OpengGL 3D terrain rendering, dynamic delay loading vertex data to DisplayList. There fades.
 Downloaders recently: [More information of uploader zhaolu]
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File list (Check if you may need any files):
 

Terrain\App.cpp
.......\App.h
.......\Camera.cpp
.......\Camera.h
.......\city.ini
.......\Console.cpp
.......\Console.h
.......\Entity.cpp
.......\Entity.h
.......\glBbox.cpp
.......\glMatrix.cpp
.......\glQuat.cpp
.......\glRgba.cpp
.......\glTypes.h
.......\glVector2.cpp
.......\glVector3.cpp
.......\Ini.cpp
.......\Ini.h
.......\Macro.h
.......\Map.cpp
.......\Map.h
.......\MapTexture.cpp
.......\MapTexture.h
.......\Math.cpp
.......\Math.h
.......\Pointer.cpp
.......\Pointer.h
.......\Render.cpp
.......\Render.h
.......\Sky.cpp
.......\Sky.h
.......\Terrain.cpp
.......\Terrain.dsp
.......\Terrain.dsw
.......\Terrain.h
.......\Terrain.ncb
.......\Terrain.opt
.......\Terrain.plg
.......\terrain_map6.bmp
.......\Texture.cpp
.......\Texture.h
.......\textures
.......\........\dirt512.bmp
.......\........\grassa512.bmp
.......\........\grassb512.bmp
.......\........\n128.bmp
.......\........\n16.bmp
.......\........\n256.bmp
.......\........\n32.bmp
.......\........\n512.bmp
.......\........\n64.bmp
.......\........\n8.bmp
.......\........\ring.bmp
.......\........\rock512.bmp
.......\........\sand512.bmp
.......\Win.cpp
.......\Win.h
.......\World.cpp
.......\World.h
    

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