Description: Development and application of GIS based on AE (c#), function of buffer analysis, overlay analysis, attribute query, location query, load shapfile, Hawkeye, simple rendering, point density rendering, a single value of rendering, map decoration (name, legend, scale, compass), painting point, line, surface.
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File list (Check if you may need any files):
gis开发\EngineWindowsApplication1\bin\Debug\EngineWindowsApplication1.exe
.......\.........................\...\.....\EngineWindowsApplication1.pdb
.......\.........................\...\.....\EngineWindowsApplication1.vshost.exe
.......\.........................\...\.....\EngineWindowsApplication1.vshost.exe.manifest
.......\.........................\EngineWindowsApplication1.csproj
.......\.........................\EngineWindowsApplication1.csproj.user
.......\.........................\Form1.cs
.......\.........................\Form1.Designer.cs
.......\.........................\Form1.resx
.......\.........................\LicenseInitializer.cs
.......\.........................\LicenseInitializer.Designer.cs
.......\.........................\obj\x86\Debug\DesignTimeResolveAssemblyReferences.cache
.......\.........................\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
.......\.........................\...\...\.....\EngineWindowsApplication1.csproj.FileListAbsolute.txt
.......\.........................\...\...\.....\EngineWindowsApplication1.csproj.ResolveComReference.cache
.......\.........................\...\...\.....\EngineWindowsApplication1.exe
.......\.........................\...\...\.....\EngineWindowsApplication1.Form1.resources
.......\.........................\...\...\.....\EngineWindowsApplication1.pdb
.......\.........................\...\...\.....\EngineWindowsApplication1.Properties.Resources.resources
.......\.........................\...\...\.....\GenerateResource.read.1.tlog
.......\.........................\...\...\.....\GenerateResource.write.1.tlog
.......\.........................\...\...\.....\ResolveAssemblyReference.cache
.......\.........................\...\...\.....\TempPE\Properties.Resources.Designer.cs.dll
.......\.........................\Program.cs
.......\.........................\...perties\AssemblyInfo.cs
.......\.........................\..........\Resources.Designer.cs
.......\.........................\..........\Resources.resx
.......\.........................\..........\Settings.Designer.cs
.......\.........................\..........\Settings.settings
.......\EngineWindowsApplication1.sln
.......\EngineWindowsApplication1.suo
.......\.........................\obj\x86\Debug\TempPE
.......\.........................\...\...\Debug
.......\.........................\bin\Debug
.......\.........................\...\Release
.......\.........................\obj\x86
.......\.........................\bin
.......\.........................\obj
.......\.........................\Properties
.......\EngineWindowsApplication1
gis开发