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Title: sifteo-thundercracker Download
 Description: Sifteo Thundercracker is the OS, Game Engine, and Compiler platform for the second generation Sifteo Cubes video game console. Virtual machine for ARM STM32 with tracker music, radio, USB, and tile graphics. Includes platform simulator for OS X, Linux and Windows.
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sifteo-thundercracker
.....................\.DS_Store
.....................\.gitignore
.....................\docs
.....................\....\.DS_Store
.....................\....\base-fw-debug.rst
.....................\....\battery
.....................\....\.......\cube_alk2_radioOn_lcd43.txt
.....................\....\.......\cube_nimh_radioOn_lcd43.txt
.....................\....\.......\CubeBatteryProfile.pdf
.....................\....\cube-factorytest-protocol.rst
.....................\....\cube-fw-debug.rst
.....................\....\doxygen
.....................\....\.......\.gitignore
.....................\....\.......\Doxyfile
.....................\....\.......\DoxygenLayout.xml
.....................\....\.......\images
.....................\....\.......\......\asset-flash-inspector.graffle
.....................\....\.......\......\.............................\data.plist
.....................\....\.......\......\.............................\image2.png
.....................\....\.......\......\asset-flash-inspector.png
.....................\....\.......\......\asset-mem.graffle
.....................\....\.......\......\asset-mem.png
.....................\....\.......\......\asset-slots-detail.graffle
.....................\....\.......\......\asset-slots-detail.png
.....................\....\.......\......\asset-slots.graffle
.....................\....\.......\......\asset-slots.png
.....................\....\.......\......\audio-scope.png
.....................\....\.......\......\base-render-512.png
.....................\....\.......\......\bg0-layer.graffle
.....................\....\.......\......\.................\data.plist
.....................\....\.......\......\.................\image8.tiff
.....................\....\.......\......\bg0-layer.png
.....................\....\.......\......\bg0-viewport.graffle
.....................\....\.......\......\....................\data.plist
.....................\....\.......\......\....................\image10.png
.....................\....\.......\......\....................\image9.png
.....................\....\.......\......\bg0-viewport.png
.....................\....\.......\......\bg1-layer.graffle
.....................\....\.......\......\.................\data.plist
.....................\....\.......\......\.................\image10.png
.....................\....\.......\......\.................\image11.tiff
.....................\....\.......\......\.................\image12.tiff
.....................\....\.......\......\.................\image13.png
.....................\....\.......\......\bg1-layer.png
.....................\....\.......\......\bg1-stackup.graffle
.....................\....\.......\......\...................\data.plist
.....................\....\.......\......\...................\image3.png
.....................\....\.......\......\...................\image4.png
.....................\....\.......\......\bg1-stackup.png
.....................\....\.......\......\bg1-stackup.svg
.....................\....\.......\......\bg2-layer.graffle
.....................\....\.......\......\.................\data.plist
.....................\....\.......\......\.................\image8.tiff
.....................\....\.......\......\bg2-layer.png
.....................\....\.......\......\bg2-matrix.graffle
.....................\....\.......\......\bg2-matrix.png
.....................\....\.......\......\bg2-transform.graffle
.....................\....\.......\......\.....................\data.plist
.....................\....\.......\......\.....................\image8.tiff
.....................\....\.......\......\bg2-transform.png
.....................\....\.......\......\cat-monkey.png
.....................\....\.......\......\concurrency.graffle
.....................\....\.......\......\concurrency.png
.....................\....\.......\......\distributed-rendering.graffle
.....................\....\.......\......\distributed-rendering.png
.....................\....\.......\......\gfx-modes.graffle
.....................\....\.......\......\..........

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