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P2PMultiplayerGame-master

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  • Update : 2016-04-07
  • Size : 1.5mb
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  • Author :Jack S******
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Introduction - If you have any usage issues, please Google them yourself
This example illustrates the use of asio in a simple single-threaded server implementation of HTTP 1.0. It demonstrates how to perform a clean shutdown by cancelling all outstanding asynchronous operations.
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P2PMultiplayerGame-master
.........................\.gitignore
.........................\LICENSE
.........................\P2PMultiplayerGame.as3proj
.........................\README.md
.........................\assets
.........................\......\background.png
.........................\......\bomb1.png
.........................\......\explosion.png
.........................\......\explosion_nuke.png
.........................\......\mouse_pointer.png
.........................\......\ships.png
.........................\......\sounds
.........................\......\......\39068__alienbomb__explosion-1.mp3
.........................\......\......\explosion0.mp3
.........................\......\......\hit0.mp3
.........................\......\......\hit1.mp3
.........................\bin
.........................\...\Game.swf
.........................\...\expressInstall.swf
.........................\...\index.html
.........................\...\js
.........................\...\..\swfobject.js
.........................\src
.........................\...\ActivationState.as
.........................\...\Assets.as
.........................\...\Background.as
.........................\...\Bomb.as
.........................\...\Bullet.as
.........................\...\Constants.as
.........................\...\Explosion.as
.........................\...\ExplosionNuke.as
.........................\...\Game.as
.........................\...\Hud.as
.........................\...\Multiplayer.as
.........................\...\PlayState.as
.........................\...\Preloader.as
.........................\...\Ship.as
.........................\...\SimpleBullet.as
.........................\...\Sounds.as
.........................\...\com
.........................\...\...\reyco1
.........................\...\...\......\multiuser
.........................\...\...\......\.........\DirectLanConnection.as
.........................\...\...\......\.........\MultiUserSession.as
.........................\...\...\......\.........\channel
.........................\...\...\......\.........\.......\ChannelManager.as
.........................\...\...\......\.........\.......\RealtimeChannel.as
.........................\...\...\......\.........\core
.........................\...\...\......\.........\....\Session.as
.........................\...\...\......\.........\data
.........................\...\...\......\.........\....\KeepAliveObject.as
.........................\...\...\......\.........\....\ListRoutingObject.as
.........................\...\...\......\.........\....\MessageObject.as
.........................\...\...\......\.........\....\UserObject.as
.........................\...\...\......\.........\debug
.........................\...\...\......\.........\.....\Logger.as
.........................\...\...\......\.........\events
.........................\...\...\......\.........\......\ChatMessageEvent.as
.........................\...\...\......\.........\......\P2PDispatcher.as
.........................\...\...\......\.........\......\UserStatusEvent.as
.........................\...\...\......\.........\group
.........................\...\...\......\.........\.....\ChatGroup.as
.........................\...\...\......\.........\.....\UserGroup.as
.........................\...\org
.........................\...\...\flixel
.........................\...\...\......\FlxBasic.as
.........................\...\...\......\FlxButton.as
.........................\...\...\......\FlxCamera.as
.........................\...\...\......\FlxEmitter.as
.........................\...\...\......\FlxG.as
.........................\...\...\......\FlxGame.as
.........................\...\...\......\FlxGroup.as
.........................\...\...\......\FlxObject.as
.........................\...\...\......\FlxParticle.as
.........................\...\...\......\FlxPath.as
.........................\...\...\......\FlxPoint.as
.........................\...\...\......\FlxRect.as
.........................\...\...\......\FlxSave.as
.........................\...\...\......\FlxSoun
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