Description: 本教程内容绝大部分来自Frank D. Luna所著的《Introduction to 3D Game Programming with DirectX 9.0》。教程内容(特别是语言表达上)大部分是我根据自己理解所写的,因此也不是此书的中文翻译版。 Platform: |
Size: 1854976 |
Author:xw20060830123 |
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Description: Introduction to 3D Game Programming with DirectX 10\Introduction to 3D Game Programming with DirectX 10 .chm Platform: |
Size: 13312 |
Author:fdsfasfas |
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Description: Introduction to 3D Game Programming with DirectX 10
学习游戏编程的最新DX书籍-Introduction to 3D Game Programming with DirectX 10 games to learn the latest programming books DX Platform: |
Size: 21229568 |
Author:downcode |
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Description: Introduction to 3D Game Programming with DirectX book.(10 October 2008).Source code Platform: |
Size: 21308416 |
Author:Sasha Bury |
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Description: Introduction to 3D Game Programming with DirectX 10中的粒子系统实例源代码-Introduction to 3D Game Programming with DirectX 10 particle system source code examples Platform: |
Size: 7836672 |
Author:chenos |
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Description: Introduction to 3D Game Programming with DirectX 10 中的水面模拟源码-Introduction to 3D Game Programming with DirectX 10 surface simulation source code Platform: |
Size: 384000 |
Author:chenos |
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Description: Introduction to 3D Game Programming with DirectX 10 中关于clip pixel的源代码-Introduction to 3D Game Programming with DirectX 10 on the clip pixel source code Platform: |
Size: 294912 |
Author:chenos |
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Description: 这是目前国内引进的最好的一本介绍 DirectX 9 的书-http://www.d3dcoder.net This is the supplement website for the books: Introduction to 3D Game Programming with DirectX 9.0 Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach Introduction to 3D Game Programming with Direct3D 10.0 Platform: |
Size: 6522880 |
Author:xiaochao |
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Description: Introduction To 3D Game Programming With DirectX 10
学习Direct3D的经典好书。是英文版,2008出版。-Introduction to 3D Game Programming with DirectX 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects. With this book understand how vectors, matrices, and transfomations are used in the creation of computer games discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs test your knowledge and programming skills with the end-of-chapter exercises. Platform: |
Size: 21229568 |
Author:沈成浩 |
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