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d3d sprite demo demonstrate how to use directx to implement realistic virtual world
Update : 2025-01-04 Size : 42kb Publisher : stu103

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the basic framework of the game ogre
Update : 2025-01-04 Size : 3.77mb Publisher : Zhang Jinjing

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There is a game to help explain the code very well so
Update : 2025-01-04 Size : 6.12mb Publisher : lijinfeng

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Example of YUV data display using directdraw, similar to the YUV player, with VC6.0 project, can be used directly.
Update : 2025-01-04 Size : 507kb Publisher : 康军

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xna develop document
Update : 2025-01-04 Size : 1.73mb Publisher : 平风

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Combination of DirectX and mfc
Update : 2025-01-04 Size : 2kb Publisher : 刘洁

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Glsl programming shallow shader example, compilable on windows and linux platforms.
Update : 2025-01-04 Size : 5.95mb Publisher : mart martin

DirectX Tessellation shader examples with source code.
Update : 2025-01-04 Size : 1.23mb Publisher : mart martin

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Displaying a video with text using slimdx
Update : 2025-01-04 Size : 202kb Publisher : Yashwinder Singh

the all source code in
Update : 2025-01-04 Size : 4.72mb Publisher : 时辰佳

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To achieve a skeletal animation, can control the specified role in the scene roaming. Achieved using StencilBuffer reflection effect, somewhat similar to that in the DirectX SDK routines.
Update : 2025-01-04 Size : 5.56mb Publisher : 王明

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Essential learning D3D code. The code is based on DX9 shows how 2D in D3D way to draw pictures directly on the screen.
Update : 2025-01-04 Size : 13kb Publisher : Bin
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