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Photorealistic rendering of three-dimensional cube graphics, you can rotate, OpenGL s
Update : 2008-10-13 Size : 40.88kb Publisher : 随然

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Photorealistic rendering of three-dimensional cube graphics, you can rotate, OpenGL s
Update : 2008-10-13 Size : 72.46kb Publisher : 随然

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Visual examples demonstrate amplification and narrow features, at the same time three-dimensional graphics presentation in three ways
Update : 2008-10-13 Size : 175.84kb Publisher : 周军涛

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Introduce the process of mapping the terrain, and gives details of the code notes, at the same time the user can inter-operation
Update : 2008-10-13 Size : 36.77kb Publisher : 周军涛

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OpenGL as a routine, with detailed code comments, the user can very easy to have an understanding of OpenGL
Update : 2008-10-13 Size : 13.5kb Publisher : 周军涛

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The code primarily to help users learning OpenGL as soon as possible to find a way to learn
Update : 2008-10-13 Size : 11.01kb Publisher : 周军涛

GPU programming introduce the background and the GPU on the steps required for computing, here through the realization of the GPU computing in a simple example of linear algebra. Introduction to GPGPU programming to clar
Update : 2008-10-13 Size : 10.66kb Publisher : fallsp

Demonstrates how to write both a simple vertex and pixel shader using ARB_vertex_program and ARB_fragment_program.
Update : 2008-10-13 Size : 88.99kb Publisher : fallsp

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This Delphi demo illustrates how to align billboards to the screen using a vertex program (ARB_vertex_program.)
Update : 2008-10-13 Size : 282.29kb Publisher : fallsp

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This program demonstrates a procedurally generated 3D wood texture lit with per-pixel correct lighting.
Update : 2008-10-13 Size : 13.47kb Publisher : fallsp

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This entry computes a fractal using fragment shader.
Update : 2008-10-13 Size : 112.62kb Publisher : fallsp

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Computer Graphics Bresenham line algorithm, it is worth U.S. reference
Update : 2008-10-13 Size : 1.4kb Publisher : xj
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