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NeHe_OpenGL1
Downloaded:0
Entire the tutorial by nehe production course content by dancingwind (Zhou Wei) and gamedev and csdn, volunteers translate The earliest translation should be done by CKER (1 to 12) Note: This tutorial through dancingwind
Update
: 2025-01-18
Size
: 621kb
Publisher
:
冰淼
NeHe_OpenGL2
Downloaded:2
Entire the tutorial by nehe production course content by dancingwind (Zhou Wei) and gamedev and csdn, volunteers translate The earliest translation should be done by CKER (1 to 12) Note: This tutorial through dancingwind
Update
: 2025-01-18
Size
: 2.67mb
Publisher
:
冰淼
vertex-lighting
Downloaded:0
Simple instance OpenGL+CG vertex lighting model
Update
: 2025-01-18
Size
: 286kb
Publisher
:
ljm
Pixel-Lighting
Downloaded:0
Facet coloring OpenGL+CG illumination model simple example
Update
: 2025-01-18
Size
: 286kb
Publisher
:
ljm
VolumeRenderCartesian
Downloaded:0
VC++ 6.0 environment using OpenGL implementation body draw a skull, containing the body of data files.
Update
: 2025-01-18
Size
: 5.84mb
Publisher
:
ljm
OpenGL_Mouse_rotate_physical
Downloaded:0
Win32 console program the mouse to rotate objects and clipping plane framework can be added directly to draw objects replace teapots and teapot cube below to generate code.
Update
: 2025-01-18
Size
: 918kb
Publisher
:
ljm
robot-arm
Downloaded:0
The OpenGL implementation arm rotation simulation, respectively, with the representatives of the four rectangular upper arm, forearm, palm and fingers.
Update
: 2025-01-18
Size
: 1.17mb
Publisher
:
ljm
OGL_Cloud
Downloaded:0
OpenGL point sprites cloud simulation contains PDF documentation.
Update
: 2025-01-18
Size
: 691kb
Publisher
:
ljm
Draw_Line_circle_fill
Downloaded:0
Opengl achieved with graphics algorithm that DDA and Bresenham algorithm draw a straight line and draw a circle and color fill algorithm.
Update
: 2025-01-18
Size
: 5.43mb
Publisher
:
ljm
OpenGLTeaportRotation
Downloaded:0
VS2008,OpenGL Light model local light model and global light model
Update
: 2025-01-18
Size
: 15.84mb
Publisher
:
袁先生
RoadKill_1_1_RC2_Source
Downloaded:0
The algorithms and displays expand based blender under UV
Update
: 2025-01-18
Size
: 1.18mb
Publisher
:
麦蒂俊
Dual_depth_peeling
Downloaded:0
The program uses a bi-stripping algorithm to achieve a translucent effect, GeForce8 the min-max depth buffer new features to achieve.
Update
: 2025-01-18
Size
: 247kb
Publisher
:
许森
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2275
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