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particleLevelSet3D

  • Category : 3D Graphic
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  • Update : 2012-11-26
  • Size : 3.7mb
  • Downloaded :0次
  • Author :rock*****
  • About : Nobody
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Introduction - If you have any usage issues, please Google them yourself
Level Set Methods 20 century 90' s are very popular interface tracking technology, foreign individual examples of this method has been applied to the calculation of incompressible fluid. But its interface has a clean round on the role, causing a lot of interface distortion gradient. Particle Level Set method can compensate for this shortcoming. Eulerian method based on area planted a number of tracer particles, can correct the distortion effect, be able to reflect the more fluid-rich surface details.
Packet file list
(Preview for download)
LevelSet3D-Release
..................\.DS_Store
..................\Camera.cpp
..................\Camera.h
..................\Container.h
..................\FastMarch.cpp
..................\FastMarch.h
..................\GEOMETRY.CPP
..................\GEOMETRY.H
..................\GL
..................\..\glut.def
..................\..\glut.h
..................\..\glut32.dll
..................\..\glut32.lib
..................\..\README-win32.txt
..................\glut32.lib
..................\Grid.h
..................\impsurface.cpp
..................\impsurface.h
..................\LevelSet.cpp
..................\LevelSet.h
..................\LevelSet.ncb
..................\LevelSet.sln
..................\LevelSet.sln.old
..................\LevelSet.vcproj
..................\LevelSet.vcproj.7.10.old
..................\LevelSet.vcproj.CGWK12.rockeyzhu.user
..................\license.txt
..................\MAIN.CPP
..................\MAIN.H
..................\marchcubes.cpp
..................\marchcubes.h
..................\Particle.h
..................\ParticleSet.h
..................\PPM.CPP
..................\PPM.H
..................\Random.cpp
..................\readme.txt
..................\Release
..................\Timer.cpp
..................\Timer.h
..................\UpgradeLog.XML
..................\Vector.h
..................\Velocity.h
..................\_UpgradeReport_Files
..................\....................\UpgradeReport.css
..................\....................\UpgradeReport.xslt
..................\....................\UpgradeReport_Minus.gif
..................\....................\UpgradeReport_Plus.gif
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