Introduction - If you have any usage issues, please Google them yourself
Proficient in DirectX 3D graphics and animation programming Chapter 4 vertex coordinate transformation 84 4.1 vertex coordinate transformation and lighting pipeline overview 84 4.2 matrix types and their operation 86 4.3 Transform the World 89 4.4 viewfinder Transform 92 4.5 projection transformation, as the District 94 4.6 Transform 98 4.7 Access Direct3D coordinate transformation matrix, 101 4.8 Examples of three-dimensional coordinate transformation process 102