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GLDemoApp_demo

  • Category : OpenGL program
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  • Update : 2012-11-26
  • Size : 2.64mb
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Introduction - If you have any usage issues, please Google them yourself
This is a simple framework for prototyping OpenGL and game applications. It provides a quick way to get up and running with all of the most commonly used tools already built in.
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GLDemoApp
.........\3rdParty
.........\........\colladadom
.........\........\..........\dom
.........\........\..........\...\build
.........\........\..........\...\.....\vc8-1.4
.........\........\..........\...\.....\.......\libcollada14dom21.lib
.........\........\..........\...\.....\vc8-1.4-d
.........\........\..........\...\.....\.........\libcollada14dom21-d.lib
.........\........\..........\...\include
.........\........\..........\...\.......\1.4
.........\........\..........\...\.......\...\dom
.........\........\..........\...\.......\...\...\domAccessor.h
.........\........\..........\...\.......\...\...\domAnimation.h
.........\........\..........\...\.......\...\...\domAnimation_clip.h
.........\........\..........\...\.......\...\...\domAsset.h
.........\........\..........\...\.......\...\...\domBind_material.h
.........\........\..........\...\.......\...\...\domBool_array.h
.........\........\..........\...\.......\...\...\domBox.h
.........\........\..........\...\.......\...\...\domCamera.h
.........\........\..........\...\.......\...\...\domCapsule.h
.........\........\..........\...\.......\...\...\domCg_connect_param.h
.........\........\..........\...\.......\...\...\domCg_newarray_type.h
.........\........\..........\...\.......\...\...\domCg_newparam.h
.........\........\..........\...\.......\...\...\domCg_param_type.h
.........\........\..........\...\.......\...\...\domCg_sampler1D.h
.........\........\..........\...\.......\...\...\domCg_sampler2D.h
.........\........\..........\...\.......\...\...\domCg_sampler3D.h
.........\........\..........\...\.......\...\...\domCg_samplerCUBE.h
.........\........\..........\...\.......\...\...\domCg_samplerDEPTH.h
.........\........\..........\...\.......\...\...\domCg_samplerRECT.h
.........\........\..........\...\.......\...\...\domCg_setarray_type.h
.........\........\..........\...\.......\...\...\domCg_setparam.h
.........\........\..........\...\.......\...\...\domCg_setparam_simple.h
.........\........\..........\...\.......\...\...\domCg_setuser_type.h
.........\........\..........\...\.......\...\...\domCg_surface_type.h
.........\........\..........\...\.......\...\...\domChannel.h
.........\........\..........\...\.......\...\...\domCOLLADA.h
.........\........\..........\...\.......\...\...\domCommon_color_or_texture_type.h
.........\........\..........\...\.......\...\...\domCommon_float_or_param_type.h
.........\........\..........\...\.......\...\...\domCommon_newparam_type.h
.........\........\..........\...\.......\...\...\domCommon_transparent_type.h
.........\........\..........\...\.......\...\...\domConstants.h
.........\........\..........\...\.......\...\...\domController.h
.........\........\..........\...\.......\...\...\domConvex_mesh.h
.........\........\..........\...\.......\...\...\domCylinder.h
.........\........\..........\...\.......\...\...\domEffect.h
.........\........\..........\...\.......\...\...\domElements.h
.........\........\..........\...\.......\...\...\domEllipsoid.h
.........\........\..........\...\.......\...\...\domExtra.h
.........\........\..........\...\.......\...\...\domFloat_array.h
.........\........\..........\...\.......\...\...\domForce_field.h
.........\........\..........\...\.......\...\...\domFx_annotate_common.h
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.........\........\..........\...\.......\...\...\domFx_basic_type_common.h
.........\........\..........\...\.......\...\...\domFx_clearcolor_common.h
.........\........\..........\...\.......\...\...\domFx_cleardepth_common.h
.........\........\..........\...\.......\...\...\domFx_clearstencil_common.h
.........\........\..........\...\.......\...\...\domFx_code_profile.h
.........\........\..........\...\.......\...\...\domFx_colortarget_common.h
.........\........\..........\...\.......\...\...\domFx_depthtarget_common.h
.........\........\..........\...\.......\...\...\domFx_include_common.h
.........\........\..........\...\.......\...\...\domFx_newparam_common.h
.........\........\.........
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