Introduction - If you have any usage issues, please Google them yourself
NVIDIA Membrane (divide Films effects) source code needs more hardware support DirectX8 cards.
Packet : 109201261membrane.zip filelist
DEMOS/
DEMOS/Direct3D9/
DEMOS/Direct3D9/bin/
DEMOS/Direct3D9/bin/release/
DEMOS/Direct3D9/bin/release/Membrane.exe
DEMOS/Direct3D9/inc/
DEMOS/Direct3D9/inc/shared/
DEMOS/Direct3D9/inc/shared/dxstdafx.h
DEMOS/Direct3D9/src/
DEMOS/Direct3D9/src/Membrane/
DEMOS/Direct3D9/src/Membrane/docs/
DEMOS/Direct3D9/src/Membrane/docs/Membrane.pdf
DEMOS/Direct3D9/src/Membrane/docs/sshot_lg.png
DEMOS/Direct3D9/src/Membrane/docs/sshot_md.png
DEMOS/Direct3D9/src/Membrane/docs/sshot_sm.png
DEMOS/Direct3D9/src/Membrane/Membrane.sln
DEMOS/Direct3D9/src/Membrane/Membrane.vcproj
DEMOS/Direct3D9/src/Membrane/MembraneApp.cpp
DEMOS/Direct3D9/src/Membrane/MembraneApp.h
DEMOS/Direct3D9/src/Membrane/MembraneDemo.cpp
DEMOS/Direct3D9/src/Membrane/MembraneDemo.h
DEMOS/Direct3D9/src/Membrane/nvafx.h
DEMOS/Direct3D9/src/Membrane/nvidia.ico
DEMOS/Direct3D9/src/Membrane/resource.h
DEMOS/Direct3D9/src/Membrane/resource.rc
LIBS/
LIBS/inc/
LIBS/inc/DXUT/
LIBS/inc/DXUT/DXUT.h
LIBS/inc/DXUT/DXUTenum.h
LIBS/inc/DXUT/DXUTgui.h
LIBS/inc/DXUT/DXUTmesh.h
LIBS/inc/DXUT/DXUTmisc.h
LIBS/inc/DXUT/DXUTsettingsDlg.h
LIBS/inc/DXUT/DXUTSound.h
LIBS/inc/NV_D3DCommon/
LIBS/inc/NV_D3DCommon/NV_D3DCommon.h
LIBS/inc/NV_D3DCommon/NV_D3DCommonLibSelector.h
LIBS/inc/NV_D3DCommon/NV_D3DCommonTypes.h
LIBS/inc/NV_D3DMesh/
LIBS/inc/NV_D3DMesh/NV_D3DMeshTypes.h
LIBS/inc/shared/
LIBS/inc/shared/GetFilePath.h
LIBS/inc/shared/nvFileSearch.h
LIBS/inc/shared/NV_Common.h
LIBS/inc/shared/NV_Error.h
LIBS/inc/shared/NV_StringFuncs.h
LIBS/lib/
LIBS/lib/debug/
LIBS/lib/debug/DXUT.lib
LIBS/lib/debug/NV_D3DCommonDX9U.lib
LIBS/lib/release/
LIBS/lib/release/DXUT.lib
LIBS/lib/release/NV_D3DCommonDX9U.lib
LIBS/src/
LIBS/src/NV_D3DCommon/
LIBS/src/NV_D3DCommon/CommonFactory.h
LIBS/src/NV_D3DCommon/ConvolutionKernelFactory.h
LIBS/src/NV_D3DCommon/Counter.h
LIBS/src/NV_D3DCommon/D3DDeviceAndHWInfo.h
LIBS/src/NV_D3DCommon/D3DDeviceStateFactory.h
LIBS/src/NV_D3DCommon/D3DDeviceStates.h
LIBS/src/NV_D3DCommon/D3DGeometryStateBundle.h
LIBS/src/NV_D3DCommon/D3DStateBundle.h
LIBS/src/NV_D3DCommon/DxDiagNVUtil.h
LIBS/src/NV_D3DCommon/LagLocker.h
LIBS/src/NV_D3DCommon/LoadXFile.h
LIBS/src/NV_D3DCommon/LowPassFilter2D.h
LIBS/src/NV_D3DCommon/MatrixNode.h
LIBS/src/NV_D3DCommon/MinMaxAvg.h
LIBS/src/NV_D3DCommon/MouseUI.h
LIBS/src/NV_D3DCommon/NoiseGrid3D.h
LIBS/src/NV_D3DCommon/NV_D3DCommonDX9PCH.h
LIBS/src/NV_D3DCommon/PIDController.h
LIBS/src/NV_D3DCommon/Plot.h
LIBS/src/NV_D3DCommon/RenderTargetFactory.h
LIBS/src/NV_D3DCommon/RenderToTextureBase.h
LIBS/src/NV_D3DCommon/ShaderManager.h
LIBS/src/NV_D3DCommon/TextureDisplay2.h
LIBS/src/NV_D3DCommon/TextureFactory.h
LIBS/src/NV_D3DCommon/TGroup.h
LIBS/src/NV_D3DCommon/TimeInfo.h
LIBS/src/NV_D3DCommon/TrackRenderTargetTextures.h
LIBS/src/NV_D3DCommon/UtilityFunctions.h
Media/
Media/models/
Media/models/bigship1.x
Media/programs/
Media/programs/D3D9_Membrane/
Media/programs/D3D9_Membrane/MembraneConstants.h
Media/programs/D3D9_Membrane/Membrane_vs11.vsh
Media/textures/
Media/textures/2d/
Media/textures/2d/checker_single16.dds
Media/textures/2d/Gradients/
Media/textures/2d/Gradients/Membrane_Blue.grd
Media/textures/2d/Gradients/Membrane_blue.png
Media/textures/2d/Gradients/Membrane_BlueRedEdge.grd
Media/textures/2d/Gradients/Membrane_BlueRedEdge.png
Media/textures/2d/Gradients/Membrane_Green_BluePurpInv.png
Media/textures/2d/Gradients/Membrane_PurpleHighlight.grd
Media/textures/2d/Gradients/Membrane_PurpleHighlight.png
Media/textures/2d/Gradients/Membrane_RainbowMetalic.grd
Media/textures/2d/Gradients/Membrane_RainbowMetalic.png
Media/textures/2d/Gradients/Membrane_YellowMetalic.grd
Media/textures/2d/Gradients/Membrane_YellowMetalic.png
Media/textures/Ui/
Media/textures/Ui/dxutcontrols.tga