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  • Update : 2012-11-26
  • Size : 5.02mb
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  • Author :舒****
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Introduction - If you have any usage issues, please Google them yourself
Comparison of rare source, Quake 3 Arena v1.32 no mistake completely source compilers, learning good information on the game.
Packet file list
(Preview for download)
............\quake3-1.32b-source
............\...................\GH3D.txt
............\...................\quake3-1.32b
............\...................\............\code
............\...................\............\....\botlib
............\...................\............\....\......\aasfile.h
............\...................\............\....\......\be_aas_bsp.h
............\...................\............\....\......\be_aas_bspq3.c
............\...................\............\....\......\be_aas_cluster.c
............\...................\............\....\......\be_aas_cluster.h
............\...................\............\....\......\be_aas_debug.c
............\...................\............\....\......\be_aas_debug.h
............\...................\............\....\......\be_aas_def.h
............\...................\............\....\......\be_aas_entity.c
............\...................\............\....\......\be_aas_entity.h
............\...................\............\....\......\be_aas_file.c
............\...................\............\....\......\be_aas_file.h
............\...................\............\....\......\be_aas_funcs.h
............\...................\............\....\......\be_aas_main.c
............\...................\............\....\......\be_aas_main.h
............\...................\............\....\......\be_aas_move.c
............\...................\............\....\......\be_aas_move.h
............\...................\............\....\......\be_aas_optimize.c
............\...................\............\....\......\be_aas_optimize.h
............\...................\............\....\......\be_aas_reach.c
............\...................\............\....\......\be_aas_reach.h
............\...................\............\....\......\be_aas_route.c
............\...................\............\....\......\be_aas_route.h
............\...................\............\....\......\be_aas_routealt.c
............\...................\............\....\......\be_aas_routealt.h
............\...................\............\....\......\be_aas_sample.c
............\...................\............\....\......\be_aas_sample.h
............\...................\............\....\......\be_ai_char.c
............\...................\............\....\......\be_ai_chat.c
............\...................\............\....\......\be_ai_gen.c
............\...................\............\....\......\be_ai_goal.c
............\...................\............\....\......\be_ai_move.c
............\...................\............\....\......\be_ai_weap.c
............\...................\............\....\......\be_ai_weight.c
............\...................\............\....\......\be_ai_weight.h
............\...................\............\....\......\be_ea.c
............\...................\............\....\......\be_interface.c
............\...................\............\....\......\be_interface.h
............\...................\............\....\......\botlib.vcproj
............\...................\............\....\......\lcc.mak
............\...................\............\....\......\linux-i386.mak
............\...................\............\....\......\l_crc.c
............\...................\............\....\......\l_crc.h
............\...................\............\....\......\l_libvar.c
............\...................\............\....\......\l_libvar.h
............\...................\............\....\......\l_log.c
............\...................\............\....\......\l_log.h
............\...................\............\....\......\l_memory.c
............\...................\............\....\......\l_memory.h
............\...................\............\....\......\l_precomp.c
............\...................\............\....\......\l_precomp.h
............\...................\............\....\......\l_script.c
............\...................\............\....\......\l_script.h
............\...................\............\....\......\l_struct.c
.........
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