Introduction - If you have any usage issues, please Google them yourself
using vertex shader and pixel shader prepared by the ultra-classical movement of the water
Packet : 91331966oceanwater.zip filelist
directx.ico
framework/
framework/d3dapp.cpp
framework/d3dapp.h
framework/d3dfile.cpp
framework/d3dfile.h
framework/d3dfont.cpp
framework/d3dfont.h
framework/d3dres.h
framework/d3dutil.cpp
framework/d3dutil.h
framework/dxutil.cpp
framework/dxutil.h
media/
media/ocean6.dds
media/oceangradient.bmp
media/Waterbump3.bmp
OceanWater.cpp
OceanWater.dsp
OceanWater.dsw
OceanWater.exe
README.txt
resource.h
shaders/
shaders/Debug/
shaders/OceanWater.psh
shaders/OceanWater.vsh
shaders/Release/
winmain.rc