Introduction - If you have any usage issues, please Google them yourself
This tutorial shows how to use the GL_REFLECTION_MAP_EXT and GL_TEXTURE_CUBE_MAP exten Dimensions to render a map reflective Cube The dglOpe nGL.pas file was created by the team at www.delp higl.com I have included the html readme for an e xplanation of using this.
Packet : 15883862opengl_a1.rar filelist
OpenGL演示(1)\ball.jpg
OpenGL演示(1)\dglOpenGL.dcu
OpenGL演示(1)\dglOpenGL.pas
OpenGL演示(1)\LookUpTable.dcu
OpenGL演示(1)\LookUpTable.pas
OpenGL演示(1)\MetaBalls.dcu
OpenGL演示(1)\MetaBalls.pas
OpenGL演示(1)\OpenGLApp.cfg
OpenGL演示(1)\OpenGLApp.dof
OpenGL演示(1)\OpenGLApp.dpr
OpenGL演示(1)\OpenGLApp.res
OpenGL演示(1)\readme.txt
OpenGL演示(1)\Textures.dcu
OpenGL演示(1)\Textures.pas
OpenGL演示(1)\xneg.jpg
OpenGL演示(1)\xpos.jpg
OpenGL演示(1)\yneg.jpg
OpenGL演示(1)\ypos.jpg
OpenGL演示(1)\zneg.jpg
OpenGL演示(1)\zpos.jpg
OpenGL演示(1)